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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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<blockquote data-quote="tetrasodium" data-source="post: 8075703" data-attributes="member: 93670"><p>I dunno, I'd rather see them fixed to restore their niche & maybe be given the supporting dr they needed to matter. Those really do fill an important niche, 5e just left out the DR needed for them to matter Back in the past when a monster might have dr2/5/10/whatever it might shrug off most of the damage coming from normal attackers specialized in other things like hitting many times to play the averages while someone with charger/power attack/etc would be able to deliver the big hits capable of breaking through that dr. Unfortunately with 5e moving to 50% resistance for everything you are usually better off or at worst the same hitting it twice for less each time than once like a truck. With that said, those feats almost always killed the later attacks in the chain when the -whatever combined wirg the -5/-10/-15/etc while 5e just makes them something to spam when you figure hits will be ok. 3.5 had <a href="https://dndtools.net/feats/players-handbook-v35--6/power-attack--2208/" target="_blank">power attack</a> where it was 1:1 & pathfinder had <a href="https://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat" target="_blank">deadly aim</a> where it was 1:2 but was capped by BaB & would apply to all attacks till your next turn if you used it.</p><p></p><p>There were even monsters like stone/iron/etc golems & such that were either a really tough fight or not too bad if someone could step into that hit like a truck spotlight that allowed interesting fights where the rest of the party was off dealing with lesser baddies involved in the fight to clear an AoO free path</p><p></p><p>[USER=6801328]@Elfcrusher[/USER] that might work, but the range increments can't effectively amount to "basically anything you can see" in totm & "probably more than a grid map"/"<em>ever </em>enough <a href="https://www.reddit.com/r/Roll20/comments/60lj71/question_whats_the_largest_size_map_you_can_have/df86kj1?utm_source=share&utm_medium=web2x&context=3" target="_blank">to make roll20 cry</a> on a full attack action" as someone nicely summarized the existing ones earlier.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8075703, member: 93670"] I dunno, I'd rather see them fixed to restore their niche & maybe be given the supporting dr they needed to matter. Those really do fill an important niche, 5e just left out the DR needed for them to matter Back in the past when a monster might have dr2/5/10/whatever it might shrug off most of the damage coming from normal attackers specialized in other things like hitting many times to play the averages while someone with charger/power attack/etc would be able to deliver the big hits capable of breaking through that dr. Unfortunately with 5e moving to 50% resistance for everything you are usually better off or at worst the same hitting it twice for less each time than once like a truck. With that said, those feats almost always killed the later attacks in the chain when the -whatever combined wirg the -5/-10/-15/etc while 5e just makes them something to spam when you figure hits will be ok. 3.5 had [URL='https://dndtools.net/feats/players-handbook-v35--6/power-attack--2208/']power attack[/URL] where it was 1:1 & pathfinder had [URL='https://www.d20pfsrd.com/feats/combat-feats/deadly-aim-combat']deadly aim[/URL] where it was 1:2 but was capped by BaB & would apply to all attacks till your next turn if you used it. There were even monsters like stone/iron/etc golems & such that were either a really tough fight or not too bad if someone could step into that hit like a truck spotlight that allowed interesting fights where the rest of the party was off dealing with lesser baddies involved in the fight to clear an AoO free path [USER=6801328]@Elfcrusher[/USER] that might work, but the range increments can't effectively amount to "basically anything you can see" in totm & "probably more than a grid map"/"[I]ever [/I]enough [URL='https://www.reddit.com/r/Roll20/comments/60lj71/question_whats_the_largest_size_map_you_can_have/df86kj1?utm_source=share&utm_medium=web2x&context=3']to make roll20 cry[/URL] on a full attack action" as someone nicely summarized the existing ones earlier. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength vs Dexterity imbalance cannot be solved without addressing the Melee vs Ranged Imbalance.
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