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General Tabletop Discussion
*TTRPGs General
Stress Tracks and Consequences as resource depletion
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<blockquote data-quote="Umbran" data-source="post: 6656468" data-attributes="member: 177"><p>Well, the fact of the matter is, it can be. The rules say that the GM should use this power only sparingly, but once you are Taken Out, being removed from play entirely is an option. You ran out of money, really overstretched your credit line? Oh, well, then when the BBEG sicks the cops on you, you can't hire a decent lawyer, and you're off to the Big House. Please create a new character.</p><p></p><p>If you don't want it to have that result, make wealth into an object external to the character (like, say, a company), with it's *own* stress track and consequences that are not the character's. Then, your money can get Taken Out, but leave you standing. This is also a suggestion for Extras.</p><p></p><p></p><p></p><p>Which is another suggestion the rules make for Extras. You can also put it on the Mental stress track, for slightly different flavor.</p><p></p><p>The point is, really, that if you use the character's stress and consequences to model "running out of magic", then running out of magic can lead to being Taken Out. It does put magic (or money) on par with any other way to be Taken Out, mechanically. It entails the same risks as getting shot at, which is something to be wary of.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6656468, member: 177"] Well, the fact of the matter is, it can be. The rules say that the GM should use this power only sparingly, but once you are Taken Out, being removed from play entirely is an option. You ran out of money, really overstretched your credit line? Oh, well, then when the BBEG sicks the cops on you, you can't hire a decent lawyer, and you're off to the Big House. Please create a new character. If you don't want it to have that result, make wealth into an object external to the character (like, say, a company), with it's *own* stress track and consequences that are not the character's. Then, your money can get Taken Out, but leave you standing. This is also a suggestion for Extras. Which is another suggestion the rules make for Extras. You can also put it on the Mental stress track, for slightly different flavor. The point is, really, that if you use the character's stress and consequences to model "running out of magic", then running out of magic can lead to being Taken Out. It does put magic (or money) on par with any other way to be Taken Out, mechanically. It entails the same risks as getting shot at, which is something to be wary of. [/QUOTE]
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