strike while grappled, already a feat?

Kahuna Burger

First Post
Is there already a feat to allow someone to make an attack with a tiny or natural weapon (or touch range spell) while being grappled? As the character is aready being brought right up against the enemy, it seems realistic for a person trained in it to be able to make a better strike once up close.

I was thinking prereques in escape artist ranks, and possibly making an escape artist check rather than attack against the opponents flat footed ac. Or if it was a very high level ability, have an escape artist check and do automatic crit damage if the grappler doesn't succeed at a reflex save (which involves letting go of the grappled individual.)

anything already out there?

Kahuna Burger
 

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Kahuna Burger said:
Is there already a feat to allow someone to make an attack with a tiny or natural weapon (or touch range spell) while being grappled?

I don't think you'll need one. See page 137 of the PH, Other Grappling Options, Weapons...
 

Re: Re: strike while grappled, already a feat?

kreynolds said:


I don't think you'll need one. See page 137 of the PH, Other Grappling Options, Weapons...

Cool, for some reason I assumed that you couldn't attack while grappled... a feat chain to do cooler stuff while grappled or pinned looks more balanced now...

Kahuna Burger
 

Re: Re: Re: strike while grappled, already a feat?

Kahuna Burger said:
... a feat chain to do cooler stuff while grappled or pinned looks more balanced now...

Let me ask you something. If you're wrestling (the street kind) another guy, and you wanna fight dirty, what's the first thing you go for? :D

How about a feat called something like Dirty Grappling, goes along well with Dirty Fighting for theme purposes anyway. Basically, when you're grappled and you attack with a light weapon, the critical threat range of your weapon is doubled (does not stack with improved critical, but will stack with keen or the keen edge spell). That could be interesting.
 

A feat that allows you to use larger weapons than normal while grappled wouldn't go astray. Maybe add an attack penalty to balance things out.
 

hong said:
A feat that allows you to use larger weapons than normal while grappled wouldn't go astray. Maybe add an attack penalty to balance things out.

That's a cool idea. Say...a weapon whose size category is the same as yours for a -2 penalty to the attack?
 

hong said:
A feat that allows you to use larger weapons than normal while grappled wouldn't go astray. Maybe add an attack penalty to balance things out.

I'm looking in the opposite direction. Smaller weapons, bonuses to hit, sneak attack or improved critical damage...

Some thing like : while grappled, you can strike the grappler with a natural, unarmed or touch attack or a tiny weapon already in your hand, and the target is considered flat footed and loses his dex bonus (even if his class abilities normally allow him to retain it). Upgraded to : if pinned, you make an escape artist check opposed by your opponents grapple check - if you suceed, you automatically strike for critical damage.

"Now he's got me right where I want him." :cool:

kahuna burger
 

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