Striker, Defender, Leader, Controller Dynamic

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Is this becoming part of the D&D culture for you or are you picking characters and fighting like before it was implimented?

Is it becoming part of how you think of D&D?
 
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honestly, I'm not sure why people would think the roles are any different.

If you played as a group, instead of 5+ individuals, you'd have been using the basic concepts anyway.
 

Good question... I think we say, "Well, we'll have ________ and we should get ________." But, I don't think it's really affecting us too much. Granted, it's useful for giving a guideline on how to play a character... which is groovy.

Edit: ...upon reconsideration, I think the roles are being ingrained into how the players use their PCs, but not in a forcing way. The roles are simply a tool for estimating 'what' the player wants to do in combat and gives them an easy way to do it. Granted, doing it well needs a tactical mind, and I think groups will learn that way of thinking quickly.
 

VannATLC said:
honestly, I'm not sure why people would think the roles are any different.

If you played as a group, instead of 5+ individuals, you'd have been using the basic concepts anyway.

This.

These roles are nothing new, they've been part of the Party concept since 1st edition.
 


Those types of roles were never a big deal in games I played. In one game, we had an entire party of what would be considered Strikers, though we covered the gamut of classes of Fighter, Rogue, Cleric and Wizard (with some multiclassing and prestige classing mixed in). The other stuff was secondary to moving around and knocking the snot out of stuff. Everyone played what they wanted, everyone worked really well together and we got things done and had fun. If players like how their characters play, things tend to work out.
 

MyISPHatesENWorld said:
If players like how their characters play, things tend to work out.

Indeed. A party of 5 fighters or rogues or whatever will play just find compared to the "ideal" group as long as everyone is happy with their character.
 

Even back in the 3e days, we used to worry about roles.

In 4e, I guess we'll worry about whether we have a defender, striker, leader, and controller.

In 3e, we worried about whether we had a tank, a skill monkey, a healer, and an arcanist.
 


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