jeffhartsell
First Post
I doubt our group will think about the 4e roles. We are more into bagels, with some cream cheese. Now cheese roles were common in 3e.
ProfessorCirno said:I'm going to do what we did in 3e and completely ignore the existance of roles. Groups work regardless of your actual classes so long as the characters act as a group.
Mal Malenkirk said:Actually, unbalanced groups work as long as the DM work with them and adjust challenge to play to their strenght and avoid targeting their weaknesses.
Then a lot of other stuff, but above is the key sentence
Mal Malenkirk said:And if it makes you happy to believe so, good for you. But the truth is, if you survive, it's because the DM is using kid's glove with you and is under a gentleman agreement not to exploit your glaring weaknessess.
ProfessorCirno said:I'm going to do what we did in 3e and completely ignore the existance of roles. Groups work regardless of your actual classes so long as the characters act as a group.
Jack99 said:Yes.
However, the above is less true if your DM runs published adventures out of the box. Those are mostly built around a "balanced" party. Which is why I suspect that some people find that such a party is necessary.
ProfessorCirno said:Well, yes, that's what a DM does. We don't ALL hate the players and want to see them fail so we can smirk condescendingly while handing them blank character sheets.
...Well, we don't all hate players all the time, at least.
jeffhartsell said:Exploiting the weaknesses of the group?
Except maybe the whining that D&D is becoming a video game. Back when I was playing 1e, there was a fighter, a thief, a cleric and a magic-user in the party, but nobody complained that AD&D was becoming too much like Ultima.Surgoshan said:Seriously, nothing new under the sun.
From where I'm sitting, the DM was doing a pretty good job of calibrating and pacing the challenges, and the players were doing a pretty good job of keeping the PCs alive.Mal Malenkirk said:First of all, I don't hate the players, but if there isn't one or two PC deaths in a given campaign, what the hell was happening?
Neither. It's an ideal that I've tried to achieve, but never actually managed. Due to bad decisions on the part of either myself or my players, at least one of the PCs died in every one of my 3e campaigns.Was this heroic fantasy or 'Carebears the RPG?'