i'd keep them in, and base who can cast which ones on the alignment of the cleric's god. (since gods would most likely still have alignments in this kind of "middle-of-the-road" approach.) but they're not going to have as much utility as they normally would, for the most part.Cordo said:What would you do about spells with alignment descriptors? Any Cleric can cast any spell? Remove them?
i'd keep in the holy/unholy/lawful/chaotic weapons and 3.5 DR too. it makes those weapon qualities slightly less useful, however -- because they're only going to work on outsiders, undead, and other "inherently" aligned critters.What about magic items (like the Holy Sword mentioned above) that key into alignment somehow? Trash them all? Anyone can use them? Am I missing some other clever solution?
As for DR... Re-adapt 3.0's DR system with it's own set of flaws?
oh, i agree. there's a rich tradition of fantasy where things like Good and Evil are palpable qualities with real consequence.Vaxalon said:There are just too many places in fantasy literature where only someone who is "pure of heart" can pass the test.
Cordo said:Thanks Acrem... That middle road is something to think about.
Hmm I have two replies telling me it's simple. Am I just working myself up?
What would you do about spells with alignment descriptors? Any Cleric can cast any spell? Remove them?
What about magic items (like the Holy Sword mentioned above) that key into alignment somehow? Trash them all? Anyone can use them? Am I missing some other clever solution?
As for DR... Re-adapt 3.0's DR system with it's own set of flaws?
Cordo said:Hmm I have two replies telling me it's simple. Am I just working myself up?
willpax said:Another way to scrap alignment but keep some of its effects (such as bad people not being able to wield good weapons) would be to adopt something like the Dark Side/corruption system from d20 Star Wars. Extremely heinous acts (as defined by the DM) require a wisdom check; failed wisdom checks increase corruption; people with corruption above a certain level have certain effects occur.
willpax said:I've used such a system, and made any magical act that directly harms another living being require a corruption check. That rule alone has radically changed the role of magic in this campaign.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.