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Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
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<blockquote data-quote="Undrave" data-source="post: 8346575" data-attributes="member: 7015698"><p>I was thinking you'd have a list of choice to pick from (picking more as you level up) and when you Rage you pick what form to go into. They would provide some passive benefits and a special attack you could do. Lots of Warden power to take inspiration from "Form of Winter's Herald", "Form of The Harvest King", "Form of the Crashing Wave" that sort of stuff. </p><p></p><p>Admittedly the Chef feat kinda took the wind out of that particular sail. A chef is actually a good position for a spy. You can tell a lot about a country's state of affair by what food is available, and you get access to a lot of powerful people by working the right banquets. There's also the angle of a character who hunts rare food in dangerous places. I'm sure there's tons of delicacy in the world of D&D that can only be found by risking one's life (thought that part might be more of a Ranger archetype). The 'food' angle sounds silly at first but has potential. </p><p></p><p>I just want one where the chance of mishap isn't at the whim of the DM! I want a 'push your luck' Sorcerer who can risk it big for strong effects. </p><p></p><p>Basically the Wizard counterpart to the Arcane Trickster, a Wizard with a dash of Rogue instead of a Rogue with a dash of Wizard. Probably some extra physical toughness to handle ruin delving. Maybe they're good at handling magic wands? An Indiana Jones wizard, basically. Replace the whip with Mage Hand and the gun with a Wand. </p><p></p><p>I really don't know. Mostly medium armour and steel gauntlet and they use their Ki to make themselves ultra durable and able to just have attack bounce off of them? </p><p></p><p>Yeah I think the Onmyodo Druid is the better pick here. It could be good at divination. Maybe have a system where when you use a spell slot you enter the next 'phase' and each phase has different benefits. Like, if you go into the Fire phase you now know the Firebolt cantrip, that sort of thing? </p><p></p><p>It was a bit more like a Vengeance Paladin but with no armor. It was a Striker that punished you for trying to run away from them and had various skirmishing tricks and carried a big stick (their armor of faith didn't work with shield so they were incentives to go for the biggest weapon die possible). Basically, somewhere at on a Paladin/Rogue/Kensei venn diagram. Could work well as a Monk subclass I think.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8346575, member: 7015698"] I was thinking you'd have a list of choice to pick from (picking more as you level up) and when you Rage you pick what form to go into. They would provide some passive benefits and a special attack you could do. Lots of Warden power to take inspiration from "Form of Winter's Herald", "Form of The Harvest King", "Form of the Crashing Wave" that sort of stuff. Admittedly the Chef feat kinda took the wind out of that particular sail. A chef is actually a good position for a spy. You can tell a lot about a country's state of affair by what food is available, and you get access to a lot of powerful people by working the right banquets. There's also the angle of a character who hunts rare food in dangerous places. I'm sure there's tons of delicacy in the world of D&D that can only be found by risking one's life (thought that part might be more of a Ranger archetype). The 'food' angle sounds silly at first but has potential. I just want one where the chance of mishap isn't at the whim of the DM! I want a 'push your luck' Sorcerer who can risk it big for strong effects. Basically the Wizard counterpart to the Arcane Trickster, a Wizard with a dash of Rogue instead of a Rogue with a dash of Wizard. Probably some extra physical toughness to handle ruin delving. Maybe they're good at handling magic wands? An Indiana Jones wizard, basically. Replace the whip with Mage Hand and the gun with a Wand. I really don't know. Mostly medium armour and steel gauntlet and they use their Ki to make themselves ultra durable and able to just have attack bounce off of them? Yeah I think the Onmyodo Druid is the better pick here. It could be good at divination. Maybe have a system where when you use a spell slot you enter the next 'phase' and each phase has different benefits. Like, if you go into the Fire phase you now know the Firebolt cantrip, that sort of thing? It was a bit more like a Vengeance Paladin but with no armor. It was a Striker that punished you for trying to run away from them and had various skirmishing tricks and carried a big stick (their armor of faith didn't work with shield so they were incentives to go for the biggest weapon die possible). Basically, somewhere at on a Paladin/Rogue/Kensei venn diagram. Could work well as a Monk subclass I think. [/QUOTE]
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Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
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