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Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
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<blockquote data-quote="Faolyn" data-source="post: 8347283" data-attributes="member: 6915329"><p>I think it's because there are a minimum of ways to do an Artificer that is useful in an active game, as opposed to limiting them to what they can use in a game to what they made during downtime--that has all the drawbacks of spellcasters only being able to cast what they had prepared, plus the extra downside of the prep time being measured in days, weeks, or months instead of a long rest. I could be wrong, but I don't think most people care that Artificers can whip out amazing doohickeys in just a round or in a short rest, as long as those doohickeys are sufficiently cool.</p><p></p><p>But with Psion(icists), you have two basic choices: <strong>power points </strong>(freedom to use powers as you wish, but uses math and has possibility of going nova and either trivializing the encounter or being useless the rest of the day) or <strong>power slots </strong>(easy to use and ensures that powers remain even, but way too much like regular magic and doesn't allow for the psion to use extra willpower to ensure something gets done), and many people who like one <em>really </em>don't like the other. There's probably other options as well, but I can't think of them at the moment. </p><p></p><p>I'm pretty sure that if you did a poll where the choices were points, slots, and "other", the results would be split evenly and there would be no standout "other."</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8347283, member: 6915329"] I think it's because there are a minimum of ways to do an Artificer that is useful in an active game, as opposed to limiting them to what they can use in a game to what they made during downtime--that has all the drawbacks of spellcasters only being able to cast what they had prepared, plus the extra downside of the prep time being measured in days, weeks, or months instead of a long rest. I could be wrong, but I don't think most people care that Artificers can whip out amazing doohickeys in just a round or in a short rest, as long as those doohickeys are sufficiently cool. But with Psion(icists), you have two basic choices: [B]power points [/B](freedom to use powers as you wish, but uses math and has possibility of going nova and either trivializing the encounter or being useless the rest of the day) or [B]power slots [/B](easy to use and ensures that powers remain even, but way too much like regular magic and doesn't allow for the psion to use extra willpower to ensure something gets done), and many people who like one [I]really [/I]don't like the other. There's probably other options as well, but I can't think of them at the moment. I'm pretty sure that if you did a poll where the choices were points, slots, and "other", the results would be split evenly and there would be no standout "other." [/QUOTE]
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Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
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