Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8347301" data-attributes="member: 6915329"><p>Not saying I personally want to see all of these archetypes, but here's how I'd imagine they would work.</p><p></p><p></p><p>Perhaps they can actually use music to create certain effects over periods of time--less useful in battle, more useful in social situations. Play music in an area for a minute or ten minutes and thread a <em>suggestion </em>spell in with the music, affecting everyone who can hear it. Obviously, this wouldn't be a good archetype for most dungeon crawls, but for more social games it could be quite effective.</p><p></p><p></p><p>WotC, in their infinite lack of wisdom, made tieflings Asmodeus spawn. A fiendish sorcerer could gain different powers or bonus spells if they're linked to devils, demons, yugoloths, or whatever else type of fiend they want to use. And all fiendlocks are fire-based, even though plenty of fiends, and plenty of layers of the lower planes, are more based on cold, acid, or poison. </p><p></p><p></p><p>If you allow Strength to replace Dexterity or Wisdom for this archetype, this shouldn't make the class any MADder.</p><p></p><p></p><p>Perhaps give them the ability the cast spells through the undead they make? And/or an ability like that of the spore druid that lets them create temporary undead without casting a spell.</p><p></p><p></p><p>It would be a more social-based druid; as it is, druids are <em>not </em>face characters.</p><p></p><p></p><p>People have been wanting a Strength-based pugilist for some time. Flavor it as a boxer and it would work quite well, especially if they could use sneak attacks while punching. (Hey, if Swashbucklers can get sneak attacks while dueling, then why not Boxers?)</p><p></p><p></p><p>Since when has D&D shied away from making spells? Especially when there's so many spells from previous editions that haven't been converted yet.</p><p></p><p></p><p>OK, this one I'm not seeing either (assuming you're talking about the feral monk built for animalistic races). But a monk who could sprout animalistic claws and fangs--a weremonk, if you will--could be pretty cool.</p><p></p><p></p><p>I'm not sure which barbarian subclass you're talking about</p><p></p><p></p><p>I think having "too many" of a type of subclass is just an opinion here. </p><p></p><p>I also, personally, don't think an arcane gish is going to happen. If the eldritch knight isn't enough, then I don't think that anyone will be able to agree on an archetype that does the same thing but "better," and I doubt they'd be adding yet another half-caster class.</p><p></p><p></p><p>There's actually quite a large number of plant creatures. Plus, if you don't turn into specific creatures but get plant-like features, you don't need to worry about not having a million plant creatures. Most terrains have plants in them, so controlling existing plants would be easy--and the archetype could include a feature where you use your action to plant a seed (of any type) and it instantly grows into a plant you can control.</p><p></p><p></p><p>That one is true. Oath of the Crown needs to be reprinted and maybe updated.</p><p></p><p></p><p>Well, the archetypes that got cut from Strixhaven are prime examples. </p><p></p><p></p><p>That will almost certainly not happen this edition.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8347301, member: 6915329"] Not saying I personally want to see all of these archetypes, but here's how I'd imagine they would work. Perhaps they can actually use music to create certain effects over periods of time--less useful in battle, more useful in social situations. Play music in an area for a minute or ten minutes and thread a [I]suggestion [/I]spell in with the music, affecting everyone who can hear it. Obviously, this wouldn't be a good archetype for most dungeon crawls, but for more social games it could be quite effective. WotC, in their infinite lack of wisdom, made tieflings Asmodeus spawn. A fiendish sorcerer could gain different powers or bonus spells if they're linked to devils, demons, yugoloths, or whatever else type of fiend they want to use. And all fiendlocks are fire-based, even though plenty of fiends, and plenty of layers of the lower planes, are more based on cold, acid, or poison. If you allow Strength to replace Dexterity or Wisdom for this archetype, this shouldn't make the class any MADder. Perhaps give them the ability the cast spells through the undead they make? And/or an ability like that of the spore druid that lets them create temporary undead without casting a spell. It would be a more social-based druid; as it is, druids are [I]not [/I]face characters. People have been wanting a Strength-based pugilist for some time. Flavor it as a boxer and it would work quite well, especially if they could use sneak attacks while punching. (Hey, if Swashbucklers can get sneak attacks while dueling, then why not Boxers?) Since when has D&D shied away from making spells? Especially when there's so many spells from previous editions that haven't been converted yet. OK, this one I'm not seeing either (assuming you're talking about the feral monk built for animalistic races). But a monk who could sprout animalistic claws and fangs--a weremonk, if you will--could be pretty cool. I'm not sure which barbarian subclass you're talking about I think having "too many" of a type of subclass is just an opinion here. I also, personally, don't think an arcane gish is going to happen. If the eldritch knight isn't enough, then I don't think that anyone will be able to agree on an archetype that does the same thing but "better," and I doubt they'd be adding yet another half-caster class. There's actually quite a large number of plant creatures. Plus, if you don't turn into specific creatures but get plant-like features, you don't need to worry about not having a million plant creatures. Most terrains have plants in them, so controlling existing plants would be easy--and the archetype could include a feature where you use your action to plant a seed (of any type) and it instantly grows into a plant you can control. That one is true. Oath of the Crown needs to be reprinted and maybe updated. Well, the archetypes that got cut from Strixhaven are prime examples. That will almost certainly not happen this edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
Top