Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8347985" data-attributes="member: 6915329"><p>Again, just a reminder that I'm not saying that these archetypes must be included--I'm just showing how they could be done.</p><p></p><p></p><p>You have to start somewhere. Imagine if this were included in a book that focused on social RPing or had a more social kind of setting--like Strixhaven. (Not Strixhaven because that's a university, of course, but like that.)</p><p></p><p></p><p>Then you do it by what the fiend is built around. Fiends, regardless of their plane of origin, typically rely on one of fire, poison, or acid. In addition, some fiends are brute strength, some rely on cunning and deception, some rely on contracts, some rely on mind-control, etc. All of those could be emphasized by different lists of bonus spells, in the same way that the genielock grants bonus spells depending on the element of the genie. Right now, the fiendlock is almost entirely fire-based, which sucks if you want to say your patron is, I dunno, Zuggtmoy or Levestus. </p><p></p><p></p><p>Fair enough. That is a perfectly decent reason to dismiss an archetype. </p><p></p><p></p><p>I do wish you'd intersperse your replies because I have no idea what this is in reference to.</p><p></p><p></p><p>I honestly think that, like the psion/mystic, there isn't ever going to be enough agreement as to how a gish should be done. Eldritch knights, paladins, rangers, hexblades, and those bladesingers or whatever they're called, I forget, are all gishes but clearly aren't gish-y <em>enough </em>for people (and those reasons may be perfectly sound). Yes, WotC could just produce a psion and a gish class, but they'd inevitably cause half the players to complain that it's not done the right way, and I'm starting to think that they simply won't include it this edition.</p><p></p><p>With <em>luck</em>, they'd include those classes in the 6e PH so they can be properly integrated right from the start.</p><p></p><p></p><p>This is in large part thematic. Druids are all about nature but are almost entirely focused on animals or elements. Plus, you can give the druid abilities and say they come from plants, in the same way that Shepherd druids gain abilities but say they come from spirits. Possible examples: the druid can sprout vines, giving them extended reach, or they can turn into a mobile tree and gain damage resistance and extra smacking damage., or they can create blights or (temporarily) awaken trees as allies/pets.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8347985, member: 6915329"] Again, just a reminder that I'm not saying that these archetypes must be included--I'm just showing how they could be done. You have to start somewhere. Imagine if this were included in a book that focused on social RPing or had a more social kind of setting--like Strixhaven. (Not Strixhaven because that's a university, of course, but like that.) Then you do it by what the fiend is built around. Fiends, regardless of their plane of origin, typically rely on one of fire, poison, or acid. In addition, some fiends are brute strength, some rely on cunning and deception, some rely on contracts, some rely on mind-control, etc. All of those could be emphasized by different lists of bonus spells, in the same way that the genielock grants bonus spells depending on the element of the genie. Right now, the fiendlock is almost entirely fire-based, which sucks if you want to say your patron is, I dunno, Zuggtmoy or Levestus. Fair enough. That is a perfectly decent reason to dismiss an archetype. I do wish you'd intersperse your replies because I have no idea what this is in reference to. I honestly think that, like the psion/mystic, there isn't ever going to be enough agreement as to how a gish should be done. Eldritch knights, paladins, rangers, hexblades, and those bladesingers or whatever they're called, I forget, are all gishes but clearly aren't gish-y [I]enough [/I]for people (and those reasons may be perfectly sound). Yes, WotC could just produce a psion and a gish class, but they'd inevitably cause half the players to complain that it's not done the right way, and I'm starting to think that they simply won't include it this edition. With [I]luck[/I], they'd include those classes in the 6e PH so they can be properly integrated right from the start. This is in large part thematic. Druids are all about nature but are almost entirely focused on animals or elements. Plus, you can give the druid abilities and say they come from plants, in the same way that Shepherd druids gain abilities but say they come from spirits. Possible examples: the druid can sprout vines, giving them extended reach, or they can turn into a mobile tree and gain damage resistance and extra smacking damage., or they can create blights or (temporarily) awaken trees as allies/pets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
Top