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Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8349463" data-attributes="member: 7023887"><p>A few people have already listed examples, but I have made at least 2 homebrew subclasses per class in the game and have thought up even more ideas for them, so there is surely a lot of "safe options" left for subclasses.</p><ol> <li data-xf-list-type="ol">Artificer - Stitcher (Flesh-Golem artificer that can use limbs from dead humanoids to create <a href="https://www.dndbeyond.com/magic-items/prosthetic-limb" target="_blank">Prosthetic Limbs</a>, and eyes to create <a href="https://www.dndbeyond.com/magic-items/ersatz-eye" target="_blank">Ersatz Eyes</a>), Mechanist (Sort of a Mix of an Armorer and Battle Smith, that can temporarily turn their armor into a Mecha that functions similarly mechanically to the <a href="https://www.dndbeyond.com/sources/egtw/adventures-in-wildemount-dangerous-designs#StahlmastsLairareasL15L20" target="_blank">Stahlmast</a> from Explorer's Guide to Wildemount's Dangerous Designs adventure), and the Chronoturgist (time-magic focused Dunamancer crafter inspired by Doctor Who that can use a "Resonant Focus" to use Thieves' Tools at range).</li> <li data-xf-list-type="ol">Barbarian - Path of the Juggernaut (Heavy-Armor wearing Barbarian that can charge through enemies' spaces, hurts people by shoving them, and can break through walls by running head-first at them while raging), Path of the Titan (Hulk-inspired Barbarian that becomes Large when raging, focuses on improvised weapons and grappling, and get climbing speeds and bonuses to jumping), and Path of the Steel-Fist (Colossus-inspired barbarian that transforms into metal while Raging, get bonuses to unarmed strikes, and are much more resilient than most other barbarians).</li> <li data-xf-list-type="ol">Bard - College of Sound (Blasting-Bards that focus on thunder damage and frightening others) and the College of Dance (dance across the battlefield without provoking opportunity attacks, can grapple people to force them to dance with them and thus move them across the battlefield, and are experts at Performance and Acrobatics).</li> <li data-xf-list-type="ol">Cleric - Darkness Domain (opposite of Light Domain, focusing on creating magical darkness, frightening others, and dealing psychic damage), Frost Domain (cold-focused blasting/control cleric that can freeze others with ice and give others resistance to fire damage), and the Fate Domain (dunamancy Cleric that manipulates destiny through their worship of their deity).</li> <li data-xf-list-type="ol">Druid - Circle of Winter (opposite of Circle of Wildfire, that gets cold-spells, can summon an ice-elemental to aid them in combat, slows enemies, and summons ice-storms), Circle of Bones (barbarian-styled druidic-version of the Bladesinger that focuses on heavy weapons, gaining knowledge lost to the past through Speak with Dead and similar magic, creating Skeletal Undead, and summoning Living Fossils of Dinosaurs/Mammoths to wreak havoc in battle), and the Circle of the Evergreen (tree-focused Druid that can turn into a minor-treant, gains buffs in bright light from photosynthesis, and grows plants to aid them in or out of combat).</li> <li data-xf-list-type="ol">Fighter - Elemental Warrior (Constitution-based 3rd-caster that can take Evocation and Transmutation spells from the Sorcerer spell list, focuses on one type of elemental damage (acid, cold, fire, lighting, or thunder), gains resistance to that damage type and buffs from using it) and the Archer (non-magical, Wisdom-focused Archer subclass that can use any ranged weapons and focuses on deadly precision in combat).</li> <li data-xf-list-type="ol">Monk - Way of Reflection (focuses on mirroring the fighting styles of their opponents, gets a free-floating proficiency that they can change when they see someone use a different tool proficiency, can reflect spell attacks back at their source, etc) and the Way of the Psionic Mind (psionic subclass that uses the Psi-Dice mechanic that Soulknifes and Psi-Warriors get).</li> <li data-xf-list-type="ol">Paladin - Oath of the Arcane (a paladin that swears themselves to spread the practice of arcane magic, protect benevolent users of magic, and amplify the power of spells within a 5 foot aura around themselves) and the Oath of Souls (Grave-Domain style paladin that typically serves as a holy warrior for the Raven Queen and similar deities that hates undead and those that cheat death, and uses necrotic energy to be an Angel of Death).</li> <li data-xf-list-type="ol">Ranger - Froststrider (arctic ranger that uses cold damage and ice-spells to hunt their prey, can hide perfectly in the snow, and are undisturbed by blizzards) and the Deep Predator (unstoppable hunter of the ocean's depths that frightens enemies and hunts them down while they attempt to flee in terror).</li> <li data-xf-list-type="ol">Rogue - Luck Shifter (Charisma-based 3rd-caster that focuses on dunamancy spells as well as divination and abjuration magic from the Bard List that was taught its magic by leprechauns and similar fey creatures that have power over karma, luck, and destiny), Ruffian (Strength-focused, thuggish rogue subclass that focuses on bullying others and the strength of numbers), and the Heathen Hunter (Wisdom-based Rogue 3rd-caster class that is a church/cult serving rogue that hunts down enemies of the religion that it has sworn itself to, and chooses to use Cleric or Warlock spells).</li> <li data-xf-list-type="ol">Sorcerer - Feyblood (sorcerers that got their magic from the Feywild that can alter the world around them with their fickle magic), Bladeborn (martial sorcerer subclass that got its powers from a powerful magic weapon), the Deathless (undead-touched warlock that focuses on avoiding death and necromantic magics), Primal Spirit (druidic-based sorcerer similar to the Divine Soul Sorcerer, but instead of choosing alignments to gain power from, they choose either Plants, Animals, or Fungus to get power from).</li> <li data-xf-list-type="ol">Warlock - Dracon (dragon-patron warlock that can summon an avatar of their draconic patron to surround them and grant them magical claws to rend their enemies), the Constructed One (Modron, Marut, Primus, or Lord of Blades-serving warlock that gets a minor construct companion), the Wild One (elder treant or lycanthrope-lord serving Warlock that uses primal magic), and the Living Ice (Levistus or ice-elemental serving Warlock).</li> <li data-xf-list-type="ol">Wizard - Theurgist Mage (unlike the Unearthed Arcana version of this idea, this Theurgist studies the Divine in hopes of one day ascending to godhood, and is much more limited in divine capabilities), Lifedrinking Magic (mix of necromancy and evocation to drain the life of enemies to heal themselves or allies), and Hypnomancy (illusion-enchantment hybrid that focuses on using illusion spells to charm others).</li> </ol><p>I could easily come up with many more ideas in mere minutes. There's no shortage of ideas, and WotC can easily continue to make more and more subclasses for as long as 5e lasts.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8349463, member: 7023887"] A few people have already listed examples, but I have made at least 2 homebrew subclasses per class in the game and have thought up even more ideas for them, so there is surely a lot of "safe options" left for subclasses. [LIST=1] [*]Artificer - Stitcher (Flesh-Golem artificer that can use limbs from dead humanoids to create [URL='https://www.dndbeyond.com/magic-items/prosthetic-limb']Prosthetic Limbs[/URL], and eyes to create [URL='https://www.dndbeyond.com/magic-items/ersatz-eye']Ersatz Eyes[/URL]), Mechanist (Sort of a Mix of an Armorer and Battle Smith, that can temporarily turn their armor into a Mecha that functions similarly mechanically to the [URL='https://www.dndbeyond.com/sources/egtw/adventures-in-wildemount-dangerous-designs#StahlmastsLairareasL15L20']Stahlmast[/URL] from Explorer's Guide to Wildemount's Dangerous Designs adventure), and the Chronoturgist (time-magic focused Dunamancer crafter inspired by Doctor Who that can use a "Resonant Focus" to use Thieves' Tools at range). [*]Barbarian - Path of the Juggernaut (Heavy-Armor wearing Barbarian that can charge through enemies' spaces, hurts people by shoving them, and can break through walls by running head-first at them while raging), Path of the Titan (Hulk-inspired Barbarian that becomes Large when raging, focuses on improvised weapons and grappling, and get climbing speeds and bonuses to jumping), and Path of the Steel-Fist (Colossus-inspired barbarian that transforms into metal while Raging, get bonuses to unarmed strikes, and are much more resilient than most other barbarians). [*]Bard - College of Sound (Blasting-Bards that focus on thunder damage and frightening others) and the College of Dance (dance across the battlefield without provoking opportunity attacks, can grapple people to force them to dance with them and thus move them across the battlefield, and are experts at Performance and Acrobatics). [*]Cleric - Darkness Domain (opposite of Light Domain, focusing on creating magical darkness, frightening others, and dealing psychic damage), Frost Domain (cold-focused blasting/control cleric that can freeze others with ice and give others resistance to fire damage), and the Fate Domain (dunamancy Cleric that manipulates destiny through their worship of their deity). [*]Druid - Circle of Winter (opposite of Circle of Wildfire, that gets cold-spells, can summon an ice-elemental to aid them in combat, slows enemies, and summons ice-storms), Circle of Bones (barbarian-styled druidic-version of the Bladesinger that focuses on heavy weapons, gaining knowledge lost to the past through Speak with Dead and similar magic, creating Skeletal Undead, and summoning Living Fossils of Dinosaurs/Mammoths to wreak havoc in battle), and the Circle of the Evergreen (tree-focused Druid that can turn into a minor-treant, gains buffs in bright light from photosynthesis, and grows plants to aid them in or out of combat). [*]Fighter - Elemental Warrior (Constitution-based 3rd-caster that can take Evocation and Transmutation spells from the Sorcerer spell list, focuses on one type of elemental damage (acid, cold, fire, lighting, or thunder), gains resistance to that damage type and buffs from using it) and the Archer (non-magical, Wisdom-focused Archer subclass that can use any ranged weapons and focuses on deadly precision in combat). [*]Monk - Way of Reflection (focuses on mirroring the fighting styles of their opponents, gets a free-floating proficiency that they can change when they see someone use a different tool proficiency, can reflect spell attacks back at their source, etc) and the Way of the Psionic Mind (psionic subclass that uses the Psi-Dice mechanic that Soulknifes and Psi-Warriors get). [*]Paladin - Oath of the Arcane (a paladin that swears themselves to spread the practice of arcane magic, protect benevolent users of magic, and amplify the power of spells within a 5 foot aura around themselves) and the Oath of Souls (Grave-Domain style paladin that typically serves as a holy warrior for the Raven Queen and similar deities that hates undead and those that cheat death, and uses necrotic energy to be an Angel of Death). [*]Ranger - Froststrider (arctic ranger that uses cold damage and ice-spells to hunt their prey, can hide perfectly in the snow, and are undisturbed by blizzards) and the Deep Predator (unstoppable hunter of the ocean's depths that frightens enemies and hunts them down while they attempt to flee in terror). [*]Rogue - Luck Shifter (Charisma-based 3rd-caster that focuses on dunamancy spells as well as divination and abjuration magic from the Bard List that was taught its magic by leprechauns and similar fey creatures that have power over karma, luck, and destiny), Ruffian (Strength-focused, thuggish rogue subclass that focuses on bullying others and the strength of numbers), and the Heathen Hunter (Wisdom-based Rogue 3rd-caster class that is a church/cult serving rogue that hunts down enemies of the religion that it has sworn itself to, and chooses to use Cleric or Warlock spells). [*]Sorcerer - Feyblood (sorcerers that got their magic from the Feywild that can alter the world around them with their fickle magic), Bladeborn (martial sorcerer subclass that got its powers from a powerful magic weapon), the Deathless (undead-touched warlock that focuses on avoiding death and necromantic magics), Primal Spirit (druidic-based sorcerer similar to the Divine Soul Sorcerer, but instead of choosing alignments to gain power from, they choose either Plants, Animals, or Fungus to get power from). [*]Warlock - Dracon (dragon-patron warlock that can summon an avatar of their draconic patron to surround them and grant them magical claws to rend their enemies), the Constructed One (Modron, Marut, Primus, or Lord of Blades-serving warlock that gets a minor construct companion), the Wild One (elder treant or lycanthrope-lord serving Warlock that uses primal magic), and the Living Ice (Levistus or ice-elemental serving Warlock). [*]Wizard - Theurgist Mage (unlike the Unearthed Arcana version of this idea, this Theurgist studies the Divine in hopes of one day ascending to godhood, and is much more limited in divine capabilities), Lifedrinking Magic (mix of necromancy and evocation to drain the life of enemies to heal themselves or allies), and Hypnomancy (illusion-enchantment hybrid that focuses on using illusion spells to charm others). [/LIST] I could easily come up with many more ideas in mere minutes. There's no shortage of ideas, and WotC can easily continue to make more and more subclasses for as long as 5e lasts. [/QUOTE]
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