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<blockquote data-quote="Remathilis" data-source="post: 8468767" data-attributes="member: 7635"><p>To be honest, I felt the same about Ravnica and Theros to a degree; there is scant enough world info beyond the Gods/Guilds to tell more than one solid story. This is not the feeling I got from the equally small amount of info in Eberron, Wildmount or Ravenloft, where even using just the 5e guides I feel I couldn't run through all the settings/villains/adventures I'd want to in one campaign. </p><p></p><p>I think the inherent issue with the MTG settings is they tend to be small in scope; We've been to Ravnica three times and each of them mostly fixated on the ten guilds vs. the actual city of Ravnica. (Only War of the Spark, which showed the Guilds and all the Planeswalkers united against an invasion, felt like a worthy story to adventure through). Theros has been about the plots of the gods, Strixhaven about the colleges, etc. What works for a CCG (a bunch of well-defined rival groups) doesn't translate well to a TTRPG (where PCs make characters out of the well-defined rival groups and... do... stuff...). </p><p></p><p>Honestly, the only set so far that felt like it could have been a good setting for multiple types of adventures is Innistrad, where in three sets they delt with the Return of the Angels, the Corruption of the Moon, and now the Endless Night all being separate but equally epic horror adventures. Of course, Innistrad is basically Ravenloft with a tighter focus anyway, so I can see why they didn't bother with a second Gothic Horror setting...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8468767, member: 7635"] To be honest, I felt the same about Ravnica and Theros to a degree; there is scant enough world info beyond the Gods/Guilds to tell more than one solid story. This is not the feeling I got from the equally small amount of info in Eberron, Wildmount or Ravenloft, where even using just the 5e guides I feel I couldn't run through all the settings/villains/adventures I'd want to in one campaign. I think the inherent issue with the MTG settings is they tend to be small in scope; We've been to Ravnica three times and each of them mostly fixated on the ten guilds vs. the actual city of Ravnica. (Only War of the Spark, which showed the Guilds and all the Planeswalkers united against an invasion, felt like a worthy story to adventure through). Theros has been about the plots of the gods, Strixhaven about the colleges, etc. What works for a CCG (a bunch of well-defined rival groups) doesn't translate well to a TTRPG (where PCs make characters out of the well-defined rival groups and... do... stuff...). Honestly, the only set so far that felt like it could have been a good setting for multiple types of adventures is Innistrad, where in three sets they delt with the Return of the Angels, the Corruption of the Moon, and now the Endless Night all being separate but equally epic horror adventures. Of course, Innistrad is basically Ravenloft with a tighter focus anyway, so I can see why they didn't bother with a second Gothic Horror setting... [/QUOTE]
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