Kevin O'Reilly
First Post
Drawmack
The idea is to only roll one dice for a unit and apply the final modifier to damage. As Ea pointed out, mass numbers of die rolling will tend towards the mean, so why roll dice.
Instead, stategy and battlefield tactics should effect the damage done by the attacking units.
A major issue that needs to be resolved is morale. In d+d roleplay monsters fight until the die; on the battlefield, outside the use of nukes, a unit generally breaks long before death. It is a mechanic needs to be incorporated.
That said, I need to change the structre so that it looks and plays like d20; ie roll dice and add modifiers; Don't forget in d20 we roll a dice, add BAB, add strength bonus (or dex if weapon finess) add magic, add buff spells..etc. The target of course is 10+armor+dex (if armor allows it)+ deflection bonus+armor bonus+sacred bonus+luck,... I think we've all become so used to the sytem we forget it is complex and it is a modifier system.
I'll take a crack at making it similiar.
The idea is to only roll one dice for a unit and apply the final modifier to damage. As Ea pointed out, mass numbers of die rolling will tend towards the mean, so why roll dice.
Instead, stategy and battlefield tactics should effect the damage done by the attacking units.
A major issue that needs to be resolved is morale. In d+d roleplay monsters fight until the die; on the battlefield, outside the use of nukes, a unit generally breaks long before death. It is a mechanic needs to be incorporated.
That said, I need to change the structre so that it looks and plays like d20; ie roll dice and add modifiers; Don't forget in d20 we roll a dice, add BAB, add strength bonus (or dex if weapon finess) add magic, add buff spells..etc. The target of course is 10+armor+dex (if armor allows it)+ deflection bonus+armor bonus+sacred bonus+luck,... I think we've all become so used to the sytem we forget it is complex and it is a modifier system.
I'll take a crack at making it similiar.
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