Stronghold builder's guidebook

Ancalagon

Dusty Dragon
Hello

I haven't done a full read of the book yet, but here are my initial impressions:

The book is made for D&D, not realism. And that, ultimately, may be a good thing.

The writers have basicaly assumed that a lot of things are available to "D&D" builders that were not for historical medieval artisans. This is in part to be consistant with the somewhat high magic "default level", and also for pure "gamism" reasons. If it takes you five years to build your little keep, by the time it is finished it is almost useless to you, because you've gained 8 levels in the meantime and your needs are much greater.

There is an example of a neat little keep shown, with 3 towers, and 2 larger buildings, forming a sort of pentagon. Total cost: 73 000 gp. Total building time: 8 weeks.

That is very fast. However, more ambitious construction could easily take years (basicaly, 1 week per 10 000 gp. There is an example of a nearly 3 million gp castle given... this would take 6 years). If you want to save time you can speed things up even more, but it will cost you a lot.

Another important guidelines is to the DMs: "how often should the stronghold play a part in the adventures of the PCs?"
answer: 10-30% wich is very reasonable, and very important advice. I've played in a high level campain were the high level priest had just finished his keep. We then spent the next 9 months playing a siege of the place. Ugh... the priest's player was pretty disgusted at the end.

The basic system relies on the use of "stronghold space"... kitchen, library, stables, you name it. They've been pretty complete too. So you basicaly assemple your "keep" like a lego construction, saying "ok, I need stables for 12 horse, that requires 2 stable unit, I want a simple library, simple bath, baracks for the gards..." and then add everything togeter, and voila. A lot the units have multiple "grades", ie do you want a simple bedroom or one fit for a king? A grand throne room can cost as much as a small keep!

Even better, the system tells you how much STAFF you need. That is almost invaluable, because those things are very hard to figure out. They also tell you "this kitchen can feed x amount of people" and things like that, wich again is invaluable. I've tried doing this by myself a few years back, and it is very, very difficult.

Finaly, the book has all sorts of fantasy components to make a castle more "fantasy" worthy... walls of iron, magical traps, areas were you can't be scried upon, all sort of usefull stuff high level adventurers, cautious nobles or paranoid wizards would want in their keep.

Now, I might spend the next week doing number crunching and come back here and say "darn it, those rules make no sense!!!", but until I do, I think this is a pretty nifty book!

Ancalagon
 

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I was very impressed with the content of this one. If I ever have the chance to play a character again, I'll definitely want to start saving for my own fortress, and I'll certainly use this in the games I'm DMing, if only to spark ideas.

However...

This book loses a few points because it has, bar none, the worst editing/proofreading I have ever seen in a WotC product. I mean, I expect some typos and the like--I work for White Wolf, after all :D ;)--but this was beyond the pale. The sheer number of missing words, typos, punctuation and grammar errors were simply appalling, to say nothing of the fact that, in many cases, the charts/maps don't match the text.

It's not troublesome enough to ruin the book, and the excellent content more than makes up for it, but it's still a definite minus to an otherwise fantastic product.
 

so far with the two quick readings of it i've done, it does look pretty good.

i'm personally not sure that i like the standard idea of magic use, "we assume that you use WALL OF STONE whenever it would be most expedient". but that could be fixed with a house rule.

i would have like to see rules on how much labor is standard, but that could be reverse engineered from the build per week amount.

the magical modifications are pretty nice for a standard magical world.

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Depends. I was listening to a history channel special on the colosseum and they said it was done in some unbelievably little amount of time for its size and complexity that we would find hard to match today...unfortunately my evil mind has deemed fit to forget the important detail of HOW long that was.

Anyway...the point is that advanced civilizations might be able to do wonders even without magic. Though I agree that 8 weeks is way to small.

In short...Shark, please start lecturing us.

*edit* woops...wrong phrase.
 
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Yes, it IS a good book. I like the whole "stronghold spaces" mechanic, the new magic architecture, and the "packages" for equipping the staff (simple, but nice). However, Mouse is right; the pictures often didn't match the text, and there were a good deal of typos. If only that was fixed, it would be one of my favorite books.

For those who have the book... go to page 53 and Look Up! ;)

I love that.
 

Darklance said:
Depends. I was listening to a history channel special on the colosseum and they said it was done in some ungodly amount of time for its size and complexity that we would find hard to match today...unfortunately my evil mind has deemed fit to forget the important detail of HOW long that was.

Most sites, like this one, say 10 years:

http://www.unicaen.fr/rome/anglais/thematique/colisee.html
 
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