TarionzCousin
Second Most Angelic Devil Ever
Some groups of players love having a base to call their own. If you provide it for them, they may very well love you for it.
One option: If you create a dungeon that the players can clean out, and put it someplace relatively close to the action, your players will probably talk about making it their base. Build in some history and potential future encounters, and you have a viable long-term campaign element.
Example: Back in 2E, my players cleaned out Maiden's Tomb Tor, a hillock a day's ride from Waterdeep. They rescued the bones of an ancient elven princess and slew the necromancer and his minions. End result: now empty complex of about 8 rooms. They spent in-game time expanding, cleaning, and fortifying, and ended up with a nice base for themselves.
Of course, the tribes of monsters living in the old dwarf mine far below the tor didn't enjoy having new neighbors....
One option: If you create a dungeon that the players can clean out, and put it someplace relatively close to the action, your players will probably talk about making it their base. Build in some history and potential future encounters, and you have a viable long-term campaign element.
Example: Back in 2E, my players cleaned out Maiden's Tomb Tor, a hillock a day's ride from Waterdeep. They rescued the bones of an ancient elven princess and slew the necromancer and his minions. End result: now empty complex of about 8 rooms. They spent in-game time expanding, cleaning, and fortifying, and ended up with a nice base for themselves.
Of course, the tribes of monsters living in the old dwarf mine far below the tor didn't enjoy having new neighbors....