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Structuring a Quest Based Sandbox
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<blockquote data-quote="Fenris-77" data-source="post: 8006483" data-attributes="member: 6993955"><p>Leaning on NPCs is a smart place to start. You could weave something a little more interesting than that out of ihe idea if you wanted. Just to spitball, lets say there are families in the villages, families who have been there for a long time. There are legends that get told, and there's the retired mayor, and his father before him, who have made a hobby of writing these legends down. Old Dunbarr, the priest of Torm who tends the shrine on the fells, has some strange tales to tell as well, and he's been in the village since before the last King. You could dole bits and pieces of clues to a larger mystery, a little each adventure. Some from NPCs, some from legends written down, and some from things found on expeditions. The odd disappearance, some odd behavior from some known NPCs. Everyone said there was something<em> wrong</em> with the village....</p><p></p><p>A slow burner creepfest really. This sort of thing only really works in a small village setting with really regular NPCs that the party can really get to know. If the players don't bite you haven't lost anything, but if they do you have a pretty killer game on your hands.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8006483, member: 6993955"] Leaning on NPCs is a smart place to start. You could weave something a little more interesting than that out of ihe idea if you wanted. Just to spitball, lets say there are families in the villages, families who have been there for a long time. There are legends that get told, and there's the retired mayor, and his father before him, who have made a hobby of writing these legends down. Old Dunbarr, the priest of Torm who tends the shrine on the fells, has some strange tales to tell as well, and he's been in the village since before the last King. You could dole bits and pieces of clues to a larger mystery, a little each adventure. Some from NPCs, some from legends written down, and some from things found on expeditions. The odd disappearance, some odd behavior from some known NPCs. Everyone said there was something[I] wrong[/I] with the village.... A slow burner creepfest really. This sort of thing only really works in a small village setting with really regular NPCs that the party can really get to know. If the players don't bite you haven't lost anything, but if they do you have a pretty killer game on your hands. [/QUOTE]
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