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Struggling with spell lists!
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<blockquote data-quote="RisTigger" data-source="post: 6403575" data-attributes="member: 6777327"><p>Looking at the spell lists for the various traditions, it does feel a bit limiting when you've got a huge open system to play with and your choices are stifled (if I'm reading it right). I first thought the spell system was huge and stifling, but reading through it again I see how free and unique it is. However, I think a lot of concepts in the old May document are ill defined and need tweaking. Specifically, what does it mean when it says casting a spell takes 1 minute. </p><p></p><p>This is just a quick idea, but would it be better if the traditions had an easier time casting certain spells. A Pyromancer can cast a spell with the Fire Element as if it were a signature spell or they can cast it using less MP. Or maybe they're just better at it and deal more damage or gain a benefit without having to pay the MP cost to use the spell.</p><p></p><p>Or maybe, instead of a spell list, it's just a list of automatic Signature Spells that don't count towards your total limit because you were carefully taught them by a master. At first you gain 1 Signature spell from the tradition that's simple but effective. Then as you rank up in the tradition you get access to some really powerful ones. It keeps the spell list idea but gives it more freedom.</p><p></p><p>Well, another suggestion is that making new spells outside your tradition is harder. You have to study and invoke strange energies.</p><p></p><p>These are just ideas that I thought of on the fly.</p></blockquote><p></p>
[QUOTE="RisTigger, post: 6403575, member: 6777327"] Looking at the spell lists for the various traditions, it does feel a bit limiting when you've got a huge open system to play with and your choices are stifled (if I'm reading it right). I first thought the spell system was huge and stifling, but reading through it again I see how free and unique it is. However, I think a lot of concepts in the old May document are ill defined and need tweaking. Specifically, what does it mean when it says casting a spell takes 1 minute. This is just a quick idea, but would it be better if the traditions had an easier time casting certain spells. A Pyromancer can cast a spell with the Fire Element as if it were a signature spell or they can cast it using less MP. Or maybe they're just better at it and deal more damage or gain a benefit without having to pay the MP cost to use the spell. Or maybe, instead of a spell list, it's just a list of automatic Signature Spells that don't count towards your total limit because you were carefully taught them by a master. At first you gain 1 Signature spell from the tradition that's simple but effective. Then as you rank up in the tradition you get access to some really powerful ones. It keeps the spell list idea but gives it more freedom. Well, another suggestion is that making new spells outside your tradition is harder. You have to study and invoke strange energies. These are just ideas that I thought of on the fly. [/QUOTE]
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