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Struggling with spell lists!
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<blockquote data-quote="SKid4" data-source="post: 6405539" data-attributes="member: 27994"><p>My understanding is that the spells in the above PDF were created using the EoM spell lists. If these spells take 2 actions to cast, they’re equivalent to signature spells. That makes the PDF “spell paths” lists of signature spells of increasing MP cost. This is the first part of question 1.</p><p></p><p>The second part of question 1: Why do they have to increase in power? A spell path doesn’t have to have a theme, and the GM can allow you to make your own spell path. What stops you from creating a spell path with just cantrips? Are all spell paths restricted to one spell per MP cost? Does it require two spell paths to get multiple variations that have the same MP cost? For example, adding damage dice to an evoke spell every time appears to be a valid spell path (0 - 1d, 1 - 2d, 2 - 3d, etc.)—this is also a clear example of a narrowly focused spell path.</p><p></p><p>Question 2 was in reference to page 61’s list of example spell paths and their associated secrets. This gets compounded for every third party and custom spell path that gets created. For example, does the secret of death have to be associated with every spell based on the Death element? Even after publication?</p></blockquote><p></p>
[QUOTE="SKid4, post: 6405539, member: 27994"] My understanding is that the spells in the above PDF were created using the EoM spell lists. If these spells take 2 actions to cast, they’re equivalent to signature spells. That makes the PDF “spell paths” lists of signature spells of increasing MP cost. This is the first part of question 1. The second part of question 1: Why do they have to increase in power? A spell path doesn’t have to have a theme, and the GM can allow you to make your own spell path. What stops you from creating a spell path with just cantrips? Are all spell paths restricted to one spell per MP cost? Does it require two spell paths to get multiple variations that have the same MP cost? For example, adding damage dice to an evoke spell every time appears to be a valid spell path (0 - 1d, 1 - 2d, 2 - 3d, etc.)—this is also a clear example of a narrowly focused spell path. Question 2 was in reference to page 61’s list of example spell paths and their associated secrets. This gets compounded for every third party and custom spell path that gets created. For example, does the secret of death have to be associated with every spell based on the Death element? Even after publication? [/QUOTE]
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