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Struggling with spell lists!
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6412995" data-attributes="member: 20805"><p>I would think that a hard limit would be bad, and if you are paying XP for it you won't want to trade out. If you limit how many you can memorize at a time this could lead to the ever-typical storage of 'spell books' or 'Tome' in libraries/hoards and give casters a reason to adventure. Yes, I know spell paths are 'bought' with XP, but if you have to find a Tome first and then spend XP to be able to use it.. this puts spell Tomes on the market/treasure which can be valuable to casters and non-casters alike.</p><p> As a caster you can 'create your own' spell path through research or find/steal/buy a Tome, then spend the XP to 'learn' it. Secrets limit which Tomes you can learn. This makes it easier for game design as published modules can put Tome in treasure and not worry about whether the group has a caster as there is a marketable value to it.</p><p></p><p> Additionally, if there is a hard limit you will want each spell path to be more flexible rather than the 0 to N progressive variety as [MENTION=6783272]Vlagrate[/MENTION] points out.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6412995, member: 20805"] I would think that a hard limit would be bad, and if you are paying XP for it you won't want to trade out. If you limit how many you can memorize at a time this could lead to the ever-typical storage of 'spell books' or 'Tome' in libraries/hoards and give casters a reason to adventure. Yes, I know spell paths are 'bought' with XP, but if you have to find a Tome first and then spend XP to be able to use it.. this puts spell Tomes on the market/treasure which can be valuable to casters and non-casters alike. As a caster you can 'create your own' spell path through research or find/steal/buy a Tome, then spend the XP to 'learn' it. Secrets limit which Tomes you can learn. This makes it easier for game design as published modules can put Tome in treasure and not worry about whether the group has a caster as there is a marketable value to it. Additionally, if there is a hard limit you will want each spell path to be more flexible rather than the 0 to N progressive variety as [MENTION=6783272]Vlagrate[/MENTION] points out. [/QUOTE]
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