Nytmare
David Jose
I don't think I'd want to introduce a new treasure type and attribute to track for something like this.
We have skill training and focus to represent studied knowledge, character levels to represent growth through experience, and if need be, item bonuses to represent tools at a character's disposal.
If you're bothered by the "cheapness" of skill training and the overnight benefits gained from it, maybe changing your perspective around so that the explanation of gaining the feat is "the weeks of late night study over those musty old tomes have payed off" instead of "you wake up and know more arcana" is a better answer.
I'd much rather have a bit of retroactive story telling over a complicated bit of math to enforce character development.
We have skill training and focus to represent studied knowledge, character levels to represent growth through experience, and if need be, item bonuses to represent tools at a character's disposal.
If you're bothered by the "cheapness" of skill training and the overnight benefits gained from it, maybe changing your perspective around so that the explanation of gaining the feat is "the weeks of late night study over those musty old tomes have payed off" instead of "you wake up and know more arcana" is a better answer.
I'd much rather have a bit of retroactive story telling over a complicated bit of math to enforce character development.