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<blockquote data-quote="jmucchiello" data-source="post: 5052670" data-attributes="member: 813"><p>Well, what I'd like to WRITE, I can't because of the GSL. I'd like to update my Before Level One book for 4e. Characters in 4e start as Heroes. My Before Level One book would provide for gaming at the fresh off the farm level that 4e doesn't handle.</p><p></p><p>I'm also still waiting for non-fantasy 4e stuff. But since people aren't making class/race books, this just isn't happening.</p><p></p><p>I want alternate magic systems. Classes with alternative power structures. 4e is very cookie cutter and the GSL ensures that it stays that way. There's no innovation. WotC has made changes to the way some powers "violate" the given power structure. Are those changes in GSL? Can anyone else do that? What little innovation there is cannot come from 3pps.</p><p></p><p>4e would be a better game if more people could play with its rules. But they can't. If you look at how 3e evolved, with branch products like d20 Modern, Monte's Arcane Unearthed, Mearles' Iron Heroes, Mutants and Masterminds, WotC's Bo9S, Elements of Magic, Pathfinder, Trailblazer, etc. you can see how it became 4e. These products took the existing framework and said "Look what else d20 can do!" The GSL slammed the door on that kind of innovation. Only WotC can trickle out changes to "Look at what 4e can do." And that is sad. Can you conceive of all the ideas not imagined for 4e? That is what I want to see from 3pp. That is why some side-adventure delves, some minor NPCs with insignificant quests, some new terrains just do not, cannot and will not excite me. They are trifles. Sure, someone could do them well. They could be the Norman Rockwell of RPG products. I want Salvador Dali.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5052670, member: 813"] Well, what I'd like to WRITE, I can't because of the GSL. I'd like to update my Before Level One book for 4e. Characters in 4e start as Heroes. My Before Level One book would provide for gaming at the fresh off the farm level that 4e doesn't handle. I'm also still waiting for non-fantasy 4e stuff. But since people aren't making class/race books, this just isn't happening. I want alternate magic systems. Classes with alternative power structures. 4e is very cookie cutter and the GSL ensures that it stays that way. There's no innovation. WotC has made changes to the way some powers "violate" the given power structure. Are those changes in GSL? Can anyone else do that? What little innovation there is cannot come from 3pps. 4e would be a better game if more people could play with its rules. But they can't. If you look at how 3e evolved, with branch products like d20 Modern, Monte's Arcane Unearthed, Mearles' Iron Heroes, Mutants and Masterminds, WotC's Bo9S, Elements of Magic, Pathfinder, Trailblazer, etc. you can see how it became 4e. These products took the existing framework and said "Look what else d20 can do!" The GSL slammed the door on that kind of innovation. Only WotC can trickle out changes to "Look at what 4e can do." And that is sad. Can you conceive of all the ideas not imagined for 4e? That is what I want to see from 3pp. That is why some side-adventure delves, some minor NPCs with insignificant quests, some new terrains just do not, cannot and will not excite me. They are trifles. Sure, someone could do them well. They could be the Norman Rockwell of RPG products. I want Salvador Dali. [/QUOTE]
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