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<blockquote data-quote="KidSnide" data-source="post: 5058259" data-attributes="member: 54710"><p>I found Goodman's Book of Rituals to be the only third party supplement that's really been useful for 4e. (Adventures like Burning Sky and tools like Paizo's maps and Fantasy Grounds are also quite but are something of different categories.)</p><p></p><p>I'm not sure how many pure ritual books I would buy, but I would definitely pick up a terrain book, particularly if it mixed terrain powers with some half decent maps that employed the elements. I would be equally interested in a skill challenge book if it provided 30-40 skill challenges like PCat's chase mechanics and Mearls' infiltration challenge along with a lot of suggestions about how to customize the challenge.</p><p></p><p>I also think there is a market for more fluff heavy monsters. GMs can always use new critters to fight (particularly ones their players have never seen), and WotC's monster presentation tends to lack the sort of material that helps inspire GMs to write adventures that use the monsters. I would love a book of devils that included creative nefarious schemes that the various types of devils could be caught doing.</p><p></p><p>Another underserved area is the world building implications of rituals and magic items. The level of communication magic (to pick one example) has a major impact on the game world. I would find it very useful to have someone produce a book that contains a number of communications rituals and then discusses which rituals to use (and/or how to re-level them) to achieve different levels of fantasy / civilization. Healing rituals, scrying rituals, transportation/teleportation/warding rituals, economic production rituals all have similar implications.</p><p></p><p>...well, those are my thoughts.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5058259, member: 54710"] I found Goodman's Book of Rituals to be the only third party supplement that's really been useful for 4e. (Adventures like Burning Sky and tools like Paizo's maps and Fantasy Grounds are also quite but are something of different categories.) I'm not sure how many pure ritual books I would buy, but I would definitely pick up a terrain book, particularly if it mixed terrain powers with some half decent maps that employed the elements. I would be equally interested in a skill challenge book if it provided 30-40 skill challenges like PCat's chase mechanics and Mearls' infiltration challenge along with a lot of suggestions about how to customize the challenge. I also think there is a market for more fluff heavy monsters. GMs can always use new critters to fight (particularly ones their players have never seen), and WotC's monster presentation tends to lack the sort of material that helps inspire GMs to write adventures that use the monsters. I would love a book of devils that included creative nefarious schemes that the various types of devils could be caught doing. Another underserved area is the world building implications of rituals and magic items. The level of communication magic (to pick one example) has a major impact on the game world. I would find it very useful to have someone produce a book that contains a number of communications rituals and then discusses which rituals to use (and/or how to re-level them) to achieve different levels of fantasy / civilization. Healing rituals, scrying rituals, transportation/teleportation/warding rituals, economic production rituals all have similar implications. ...well, those are my thoughts. -KS [/QUOTE]
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