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<blockquote data-quote="jmucchiello" data-source="post: 5059168" data-attributes="member: 813"><p>Because, as I said, the GSL doesn't let me. If I can't redefine what it means to be level 1 that leaves me nothing to work with for those levels before level 1. The product I have in mind involves actually adventuring and fighting monster as a party against threats that are less than level 1 threats. The GSL doesn't let me create that crunch.</p><p></p><p></p><p>Not my strength. I'd like to play in them, but nobody wants me to write it.</p><p></p><p></p><p>That's one sale. But this thread has shown far more people want stuff I don't care about and my call for innovative, non-CB stuff, was met with meh. Not encouraging.</p><p></p><p>Publish a bunch of random feats or powers that maybe change things in a minor way? Sorry that won't cut it. </p><p></p><p></p><p>Yes, but level is an existing element that can't be changed. What it means to gain a level is an existing element that can't be changed. That makes truly innovative stuff difficult.</p><p></p><p>One thing I'd love to see done but haven't got the manpower for a real playtest would be to take an existing 3.x wizard, beef him up a bit, stretch his spell list to 30 levels, and run him 3.x style in a 4e world. This "class" (can I redefine that?) would not gain daily/encounter/at will powers at specified levels, he'd have spells (can I redefine that?) that he memorizes and casts a certain number per time period (I might mess with that or use the UA recharge spells thing).</p><p></p><p>And Scribble, it's not that I don't want your money. It's that I don't have the time to struggle against the GSL to produce something that I would not be satisfied with in the end. That is why there are fewer 3pps.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5059168, member: 813"] Because, as I said, the GSL doesn't let me. If I can't redefine what it means to be level 1 that leaves me nothing to work with for those levels before level 1. The product I have in mind involves actually adventuring and fighting monster as a party against threats that are less than level 1 threats. The GSL doesn't let me create that crunch. Not my strength. I'd like to play in them, but nobody wants me to write it. That's one sale. But this thread has shown far more people want stuff I don't care about and my call for innovative, non-CB stuff, was met with meh. Not encouraging. Publish a bunch of random feats or powers that maybe change things in a minor way? Sorry that won't cut it. Yes, but level is an existing element that can't be changed. What it means to gain a level is an existing element that can't be changed. That makes truly innovative stuff difficult. One thing I'd love to see done but haven't got the manpower for a real playtest would be to take an existing 3.x wizard, beef him up a bit, stretch his spell list to 30 levels, and run him 3.x style in a 4e world. This "class" (can I redefine that?) would not gain daily/encounter/at will powers at specified levels, he'd have spells (can I redefine that?) that he memorizes and casts a certain number per time period (I might mess with that or use the UA recharge spells thing). And Scribble, it's not that I don't want your money. It's that I don't have the time to struggle against the GSL to produce something that I would not be satisfied with in the end. That is why there are fewer 3pps. [/QUOTE]
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