Vexed
First Post
Hello,
I have a wizard in my party who uses the spell "Stun Ray" out of Dragon Annual 5 Pg. 23.
He interprets the spells as if he hits you with it, you are automatically stunned for one round, and if you fail you are stunned for 1 round plus 1d4. He has won many battles against high level characters becuase of this one spell. You are stunned regardless if you saved or not, so everyone in the party (including himself) goes again since a stunned character cant take any actions.
Does everyone agree with the wording of the spell? Seems a bit harsh, even if you make your save you are still stunned for a round. At our high level of play its devestating. If the wording is correct, well i guess this is just a really powerful 1st level spell! lol.
Stun Ray
Conjuration (Creation) [Electricity]
Level: Sor/Wiz 1
Components: V, S, M
Castin Time: 1a
Range: Close
Effect: Ray
Duration: 1 round plus 1d4 rounds
Saving Throw: Fortitude Partial
Spell Resistance: Yes
A quick jolt of electricity darts from the caster to the target. This ray of electricity requires a successful ranged touch attack to hit. The target is stunned by the ensuing shock for one round and an additional 1d4 rounds unless a successful Fortitude save is made.
Material Componepent: A coiled copper wire.
I have a wizard in my party who uses the spell "Stun Ray" out of Dragon Annual 5 Pg. 23.
He interprets the spells as if he hits you with it, you are automatically stunned for one round, and if you fail you are stunned for 1 round plus 1d4. He has won many battles against high level characters becuase of this one spell. You are stunned regardless if you saved or not, so everyone in the party (including himself) goes again since a stunned character cant take any actions.
Does everyone agree with the wording of the spell? Seems a bit harsh, even if you make your save you are still stunned for a round. At our high level of play its devestating. If the wording is correct, well i guess this is just a really powerful 1st level spell! lol.
Stun Ray
Conjuration (Creation) [Electricity]
Level: Sor/Wiz 1
Components: V, S, M
Castin Time: 1a
Range: Close
Effect: Ray
Duration: 1 round plus 1d4 rounds
Saving Throw: Fortitude Partial
Spell Resistance: Yes
A quick jolt of electricity darts from the caster to the target. This ray of electricity requires a successful ranged touch attack to hit. The target is stunned by the ensuing shock for one round and an additional 1d4 rounds unless a successful Fortitude save is made.
Material Componepent: A coiled copper wire.
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