Had these hidden in an old thread, but I thought I’d try and get some comments.
Just wanted to know what people think about these to weapon abilities. They seem like they are a overpowered, but maybe not.
What do you think? Could they be easily abused?
Stunning surge:
+1 bonus
On successful attack, take swift action to emit a magic surge.
Victim makes fort save vs DC=1/2 character level + cha modifier + 10.
stunned for 1 round.
uses/day=cha modifier.
It is much more powerful than similar abilities.
(I want to use if for my melee sorcerer. 9/day, DC=25)
Spell strike
+1 bonus
as a free action, user can transfer some or all of weapons enhancement bonus to saves vs spells and spell like abilities. This effect lasts 1 round.
Unlimited use per day. i.e. permanent until you want to take a different free action.
(thought it could be abused by a non melee spell caster with greater magic weapon on it.) At level 20 for the cost of a +2 weapon, it gives a +5 save bonus all day.
So what do you think about them?

Just wanted to know what people think about these to weapon abilities. They seem like they are a overpowered, but maybe not.
What do you think? Could they be easily abused?
Stunning surge:
+1 bonus
On successful attack, take swift action to emit a magic surge.
Victim makes fort save vs DC=1/2 character level + cha modifier + 10.
stunned for 1 round.
uses/day=cha modifier.
It is much more powerful than similar abilities.
(I want to use if for my melee sorcerer. 9/day, DC=25)
Spell strike
+1 bonus
as a free action, user can transfer some or all of weapons enhancement bonus to saves vs spells and spell like abilities. This effect lasts 1 round.
Unlimited use per day. i.e. permanent until you want to take a different free action.
(thought it could be abused by a non melee spell caster with greater magic weapon on it.) At level 20 for the cost of a +2 weapon, it gives a +5 save bonus all day.
So what do you think about them?