So after some discussion with my DM (and reading the "Heroism" thread posted awhile ago), the idea of heroism as something separate from self-sacrifice was brought up. That is: can you risk your character (especially your "goes well with ketchup" low-level character) in a heroic effort, and STILL come out of it alive?
So here is my offered solution: the DM reviews any action which strikes him as especially heroic, noble, in keeping with the character's goals, or whatever particular guidelines seem fitting for the game. Then he assigns anywhere from +1 to +5 to the roll (or to all the rolls) for that action. e.g. +3 to hit, +3 to do damage in the final battle against an evil vampire, if the paladin leaped in to battle the creature to save some peasants and it's "this hit or nothing", assuming the life-saving rescuing was well-described.
The concept is drawn from other games, with Exalted being my particular inspiration for this. Opinions?
So here is my offered solution: the DM reviews any action which strikes him as especially heroic, noble, in keeping with the character's goals, or whatever particular guidelines seem fitting for the game. Then he assigns anywhere from +1 to +5 to the roll (or to all the rolls) for that action. e.g. +3 to hit, +3 to do damage in the final battle against an evil vampire, if the paladin leaped in to battle the creature to save some peasants and it's "this hit or nothing", assuming the life-saving rescuing was well-described.
The concept is drawn from other games, with Exalted being my particular inspiration for this. Opinions?