Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Stupid math stuff that vaguely pertains to 5e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kynn" data-source="post: 5834979" data-attributes="member: 36754"><p>It's hard to get the right balance between "the guy who goes first, hits first" and "combat is a whiff-fest".</p><p></p><p>In a typical AD&D fight at first level, you've got a THAC0 of like 20 and a +1 or +2 bonus, and you're fighting something with an AC of 5 or so. That means you hit about 1 attack in 3 (and the orc likewise has the same chance to hit or miss). That seems a little too whiffy for me.</p><p></p><p>In 4e D&D, you've probably got a +8 or +9 bonus to hit (+4 ability score, +3 proficiency bonus, +1 feat bonus) vs. an AC of 15 (14 + level, assuming a skirmisher opponent) which means you end up hitting 2/3 of the time.</p><p></p><p>My ideal would be somewhere between these two extremes, meaning that you'd hit like 50% of the time.</p><p></p><p>BUT!</p><p></p><p>I am okay with starting out at a low chance to hit against level-appropriate AC and then having BAB scale faster than AC does. I am okay with the formula looking something like this (assuming level-appropriate AC):</p><p></p><p>level 1 ... hit 40% of the time</p><p>level 4 ... hit 45% of the time</p><p>level 7 ... hit 50% of the time</p><p>level 10 ... hit 55% of the time</p><p>level 13 ... hit 60% of the time</p><p>level 16 ... hit 65% of the time</p><p>level 19 ... hit 70% of the time</p><p>etc</p><p></p><p>I want higher level characters to hit more often than low level against appropriate foes, and I want this math to be baked into the system and balanced appropriately.</p><p></p><p>4e assumed a constant hit chance (such that your chance to hit an appropriate foe at any level was roughly the same) and I think that was a mistake. Earlier editions like AD&D didn't assume this, but didn't have very tight math. I want tight math WITH this assumption, and monsters built accordingly.</p></blockquote><p></p>
[QUOTE="Kynn, post: 5834979, member: 36754"] It's hard to get the right balance between "the guy who goes first, hits first" and "combat is a whiff-fest". In a typical AD&D fight at first level, you've got a THAC0 of like 20 and a +1 or +2 bonus, and you're fighting something with an AC of 5 or so. That means you hit about 1 attack in 3 (and the orc likewise has the same chance to hit or miss). That seems a little too whiffy for me. In 4e D&D, you've probably got a +8 or +9 bonus to hit (+4 ability score, +3 proficiency bonus, +1 feat bonus) vs. an AC of 15 (14 + level, assuming a skirmisher opponent) which means you end up hitting 2/3 of the time. My ideal would be somewhere between these two extremes, meaning that you'd hit like 50% of the time. BUT! I am okay with starting out at a low chance to hit against level-appropriate AC and then having BAB scale faster than AC does. I am okay with the formula looking something like this (assuming level-appropriate AC): level 1 ... hit 40% of the time level 4 ... hit 45% of the time level 7 ... hit 50% of the time level 10 ... hit 55% of the time level 13 ... hit 60% of the time level 16 ... hit 65% of the time level 19 ... hit 70% of the time etc I want higher level characters to hit more often than low level against appropriate foes, and I want this math to be baked into the system and balanced appropriately. 4e assumed a constant hit chance (such that your chance to hit an appropriate foe at any level was roughly the same) and I think that was a mistake. Earlier editions like AD&D didn't assume this, but didn't have very tight math. I want tight math WITH this assumption, and monsters built accordingly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Stupid math stuff that vaguely pertains to 5e.
Top