This may need to be moved, but here's my question: as a baseline measure that ignores all situational modifiers and presupposes an "average" adventurer, what should the chance of success with an action?
That is, how often should the average fighter hit with an attack? What about the average rogue? How often should a saving throw succeed? How often should characters succeed on skill checks that they are good at? What about skill checks that they're not good at?
As a side note that vaguely pertains to this vaguely-pertaining question: should characters be differentiated more by their chance of success or what they can do upon succeeding? For instance: should a fighter and rogue have similar hit chances but the fighter can do some sort kind of special maneuver that adds rider effects? Or should the game be simplified so that the fighter hits more often?
That is, how often should the average fighter hit with an attack? What about the average rogue? How often should a saving throw succeed? How often should characters succeed on skill checks that they are good at? What about skill checks that they're not good at?
As a side note that vaguely pertains to this vaguely-pertaining question: should characters be differentiated more by their chance of success or what they can do upon succeeding? For instance: should a fighter and rogue have similar hit chances but the fighter can do some sort kind of special maneuver that adds rider effects? Or should the game be simplified so that the fighter hits more often?
Last edited: