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Stupid math stuff that vaguely pertains to 5e.
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<blockquote data-quote="howandwhy99" data-source="post: 5835625" data-attributes="member: 3192"><p>Combat was 50% base chance, 2 of 6 for most other rolls.</p><p>"Average" Fighter "to hit" odds differ by level at the baseline. +1 (5%) from above 0-level character.</p><p>"Average" Thief "to hit" odds differed too.</p><p>Saving Throws were about 25% early on, 75% later, but these had wide variance and lots of modifiers late in the game (higher levels).</p><p>Skills were kind of a screw up. But 2 of 6 on a d6 starting. "Good at" could just be called more.</p><p>Not good at skill checks could just be the default 1/3rd odds.</p><p>What is possible after succeeding is singular originally. Differentiation was by ability odds. Lots of stuff was largely auto-success or fail though.</p><p>Rider effects would have been optional auto-successes by ability. For instance, monk stunning was optional, but required higher odds to perform.</p><p>Fighters hitting more often kind of makes sense. They are more capable at fighting. All the other elements are extra stuff.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5835625, member: 3192"] Combat was 50% base chance, 2 of 6 for most other rolls. "Average" Fighter "to hit" odds differ by level at the baseline. +1 (5%) from above 0-level character. "Average" Thief "to hit" odds differed too. Saving Throws were about 25% early on, 75% later, but these had wide variance and lots of modifiers late in the game (higher levels). Skills were kind of a screw up. But 2 of 6 on a d6 starting. "Good at" could just be called more. Not good at skill checks could just be the default 1/3rd odds. What is possible after succeeding is singular originally. Differentiation was by ability odds. Lots of stuff was largely auto-success or fail though. Rider effects would have been optional auto-successes by ability. For instance, monk stunning was optional, but required higher odds to perform. Fighters hitting more often kind of makes sense. They are more capable at fighting. All the other elements are extra stuff. [/QUOTE]
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