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Stupid math stuff that vaguely pertains to 5e.
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<blockquote data-quote="Transformer" data-source="post: 5836201" data-attributes="member: 70008"><p>I'm definitely in the >50% chance camp. Missing and accomplishing nothing fully half of the time is just plain miserable. We've even had a suggestion in this thread of a 40% hit rate for first level fighters, and another for a 50% hit rate against <em>unarmored</em> targets! Geez, if I sat down to play a fantasy adventure as a burly, sword-wielding hero (or at least a hearty farmboy recently turned adventurer, if you don't like 1st level characters being heroes), and my guy whiffed 60% of the time, I'm pretty sure I'd just go home!</p><p></p><p>70% would definitely be my favored baseline hit rate (perhaps 75% for fighters). It leaves a decent amount of wiggle room in the upwards direction for particularly accurate people, lower level enemies, easy to hit targets, and the like; while also keeping combats fast and frustrating chains of misses to a minimum.</p><p></p><p>I guess I just don't see the allure of a 50% hit rate. I suppose it leaves more room if your goal is increasing accuracy as a character levels. But mostly it just makes combats longer than they have to be and leads to frustration, Perhaps I'm missing something. Why a 50% hit rate?</p></blockquote><p></p>
[QUOTE="Transformer, post: 5836201, member: 70008"] I'm definitely in the >50% chance camp. Missing and accomplishing nothing fully half of the time is just plain miserable. We've even had a suggestion in this thread of a 40% hit rate for first level fighters, and another for a 50% hit rate against [I]unarmored[/I] targets! Geez, if I sat down to play a fantasy adventure as a burly, sword-wielding hero (or at least a hearty farmboy recently turned adventurer, if you don't like 1st level characters being heroes), and my guy whiffed 60% of the time, I'm pretty sure I'd just go home! 70% would definitely be my favored baseline hit rate (perhaps 75% for fighters). It leaves a decent amount of wiggle room in the upwards direction for particularly accurate people, lower level enemies, easy to hit targets, and the like; while also keeping combats fast and frustrating chains of misses to a minimum. I guess I just don't see the allure of a 50% hit rate. I suppose it leaves more room if your goal is increasing accuracy as a character levels. But mostly it just makes combats longer than they have to be and leads to frustration, Perhaps I'm missing something. Why a 50% hit rate? [/QUOTE]
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