Stupid person playing high Int character

KrazyHades

First Post
This is purely hypothetical (as in, I don't have a player with this problem), but what would you do if you had a REALLY dumb player playing, say, an INT 27 character (like a lvl 20 wizard w/ 18 base Int, the 1 every 4 level attribute bonuses, and five Wishes). I mean, is the DM supposed to, say, give suggestions on insights his character would have? It seems like a strange problem to me, and I want to hear your opinions on the subject.
 

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The Thayan Menace said:
Unless you are fond of abusing simpletons, this would be the best option.

-Samir

In my Mutants and Masterminds game, one of the PC's is a super intelligent inventor, with an int of 44, computer and science specialties, and is in his RL, a liberal arts teacher with no idea about computers and technology.

We give tons of hints, suggestions, and he gets made out to be a genius. Just because the player cant come up with brilliant options, doesnt mean the 44 int character cant, thats bad roleplaying on everyones part, so we all pitch in to help.
 




donremus said:
You shouldn't encounter the problem as most roleplayers are of above average intelligence.......aren't they?

Theres an easy test. Give their character a deck of many things. If they use it instead of sell it, well, lets just say thats not what an INT 12 character would do, let alone an INT 22.
 


Sammael said:
The Deck of Many Things test (a) relies on metagame knowledge; and (b) is a test of Wis more than Int.
Plus, if it's the right Deck, they're much better off drawing--the Tarot Deck of Many Things from 2e, which I ported to 3e rather than use the one they have in the DMG, is usually pretty fun, as the Minor Arcana only have small and amusing effects (even when they are detrimental), and many of the Major Arcana are beneficial (even Death kindly Reincarnates you, unless it is reversed and you need double XP until your next level).
 

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