Stupid player tricks!

I had your average mobile-artillery-platform style sorceror, and due to not quite paying enough attention, I managed to fireball the party rogue...while he was standing next to a large pile of explodable boxes...um.

Needless to say, he got horribly killed.
 

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attack of the "B" rated resident evil

well, when myself moe-ronalds, and a couple of friends (btw i was the barbarian in the first thread) where playing a resident Evil rip off in d20 moder, we where in a warehouse with a lot of boxes. here is some stuff we found in them.

1: box contained a zombie clown
2: box full of cocane
3: box of holy water (we chugged it for healing)
4: box of chlorox
5: box with zombie mothers standing on it whial they eat their dead babbys
6: box of old disco suits
7: box with a casset tape playing "loveing you" (we all hated the Dm's singing)


And since then Moe has never used monster's random weaknesses for crate contents.
 

These happen all the time IMC, but the one which ended last week's session was pretty stupid.

New campaign, only second month in, characters are 2nd level. Following track of nasty evil thing the local lord has asked them to track down and slay, enter room in which there is only one other door. A few feet in front of the door is a large insect-like creature (ankheg) half-in and half-out of its burrow. The ankheg is not moving, nor are its antennae. There is sufficient room between the ankheg's burrow and the door for characters to creep by if they're careful.

Characters decide not to creep past. They move into the room, as far away from the ankheg as possible, and ready missile fire. I ask each character to make a Move Silently check against the ankheg's Listen check. Thing is, the ankheg is well asleep and well fed, after having consumed large quantities of the organic mush in the room, and unless the PCs do something stupid, it ain't waking up. Cleric moves into the room, rolls a 3 on the Move Silently check - clang, clang, clang. Ankheg doesn't move. Cleric, thinking the thing is dead, jumps up and down and hollers. Now the ankheg wakes up. Readied missile fire bounces off the thing's tough hide (remember it has 50% cover) in the surprise round. It rolls bad initiative. Three of the five PCs in the room escape (the cleric, of Fharlanghn, casts expeditious retreat and is the first out the door!). The druid and the wizard are confronted by the ankheg, who misses its attack. The druid then casts a spell and runs, and the ankheg's attack of opportunity misses. The wizard runs. In the next round, the sixth party member, the only one not in the room until that time, enters the room to do battle with the ankheg and protect his friends - the mean, chain-wielding fighter has only 5 hit points at this time, though. He misses. Everyone else keeps running. The ankheg attacks the fighter, rolling a 19 (d'oh, no critical). Thing is, an ankheg bite does 2d6+7 plus 1d4 acid points of damage. The roll - 5,6,4, plus 7, for 22 points of damage. Fighter is neatly cut in half, and the nearby druid is covered in his acid-burnt entrails. Nobody much speaks to the cleric after that.

Cheers, Al'Kelhar
 

Rotgrub plus Vorpal sword

Once, In the 80's, so a very long time ago and very young, one of the players, for a reason I don't remember, got stuck with a rot grub on his arm, note on not in, and the player decided to take his Vorpal sword and hit the Worm, The DM a bit dumb founded asked the player are you hiting with a small or strong strike and the player said ...... Strong.

thus the arm fell on the ground with the worm.

At another event, a new player was in the group and we were fighting skeletons and he decided to throw a vial of poison at one of them. Talk about a useless move...
 
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What spike neglects to mention about that resident evil game is that his character in that game had the brilliant idea of injecting the clorox into the veins of the Zombies. Since zombies have no blood, this really only resulted in an attack of oppurtunity.
 

Zappo said:
If you are talking about "The Comic of my Game", then I would, but the sentence doesn't seem to be linked. There is an image but since it doesn't load and has no alternate my browser isn't displaying it. Link the text, it's better. :)

It should be better now. Didn't realise it wouldn't link through a broken image... now nobody has an excuse to

And just remembered another bad move: alley fight, one character decides to leap over another one's head to get to the guy blocking the entrance. Unfortunately, the roll wasn't good enough and the whole encounter went down in a flail of tangled limbs, allowing a gang of kidnappers to make their getaway. (Incidentally, there were the famous Muslim Gnolls on the scene.)
 

In the middle of a dungeon, the party's lineup is as follows:-

Front Line
Dwarven Barbarian, Human Knight

Middle Line
Elven Archer, Human fire-obsessed sorceror with 8 pots of greek fire

Rear Line
Thief, Human Mage

There was a shoutin' and a hollerin' from up the passage, and an even dozen montrous humanoids charged at them. Initiatives were rolled, and the spellcasters somehow both went first. The sorceror pulled out a pot of greek fire and got ready for the mayhem.

Then the Wizard took his turn. And cast lightning bolt. Killing the sorceror and the archer, critically wounding the Knight and the Barbarian. Oh, and wiping out most of the monsters.

Then the Greek Fire pots exploded. The only survivors were the dwarf (on about 5HP), the thief (who had Evasion), and the dumb wizard in the first place.

Ever since then, he's taken pride in placing his spells where then can cause the most damage to the enemy, regardless of the consequences to the party...
 

Okay, I'm DMing Tomb of Horrors converted to 3e. The characters have been running through the dungeon for the last three sessions and they are stuck. They have missed the secret door that will allow them to go forward and they have decided to explore some of the rooms they may have skipped. On is an archway of glowing mist similar to a transporter they found earlier. It doesn't seem to operate the same though.

The paladin and the psion both decide to jump in and see what happens. They both end up tumbling naked out of a carved demons mouth at the beginning of the dungeon. Neither of them are happy about this and the psion decdes he's going back in for his things and jumps backinto the demons mouth despite protest from the paladin, and that when the thief decided to check out the carving earlier she lost half of her pick when it touched the blackness in the mouth. Yep, giant sphere of anihilation and one vaporized psion later.
 

"At another event, a new player was in the group and we were fighting skeletons and he decided to throw a vial of poison at one of them. Talk about a useless move..."

but not as deadly as throwing contact poison at a "water elemental"

...yes it happened.
 

Ashrum the Black said:
Yep, giant sphere of anihilation and one vaporized psion later.


LOL

I actually jumped in it 3 years ago (2nd edition), My DM had boosted it to a higher level and I was playing a Vampire mage level 14, when we reached the demon mouth, the DM told me I was feeling a lot of negative energy comming out of the mouth, I said, Hey! I'm a vampire, it mus be like a nice bath of holy water for a celestial and Hapilly jumped in..............

LOL
 

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