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Stupidest things PCs/DMs have done
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<blockquote data-quote="taran" data-source="post: 2748987" data-attributes="member: 3466"><p>Ok, I've got one. This is from a Technomancer game: upbeat urban fantasy, more or less.</p><p></p><p>The PCs are tracking an Atomic Lich. They've clashed with it once, it has far more magic than it should, and now it wants to kill them. They know where its base is, so they divert it with rumors of their presence in a different city and break in.</p><p></p><p>They get past all the traps and guardians, finally reaching a vast circular chamber with dozens of heads lining the walls, linked up by mana conduits to an evil-altar looking thing in the center of the room. The heads continuously scream with agony. Most of the party is all for destroying it. The Technomage has a different idea.</p><p></p><p>Technomage: "Don't you get it? The heads are still alive! The lich so strong because he's been doing ritual magic with them. If you put me into it, I can take it over and use it against him!"</p><p></p><p>The rest of the party talked it over, and concluded that it couldn't hurt. The "us" was left politely unsaid. They decapitated the technomage and used a necromantic ritual they'd found elsewhere in the complex to attach him to one of the unused sections of the wall.</p><p></p><p>Me: You become magically aware of the other heads in the artifact. Then you feel Zadkiel (the lich) peering into your mind. You feel that he has learned where you are, and is now preparing a necromantic spell of some kind.</p><p>Technomage (mouthing the words to his party members): Get...the...#*$!...out...</p><p></p><p>Lots of escaping later, the atomic lich learned some new spells from the desiccated husk that was once the technomage's soul. The rest of the team returned their fee and fled the country.</p></blockquote><p></p>
[QUOTE="taran, post: 2748987, member: 3466"] Ok, I've got one. This is from a Technomancer game: upbeat urban fantasy, more or less. The PCs are tracking an Atomic Lich. They've clashed with it once, it has far more magic than it should, and now it wants to kill them. They know where its base is, so they divert it with rumors of their presence in a different city and break in. They get past all the traps and guardians, finally reaching a vast circular chamber with dozens of heads lining the walls, linked up by mana conduits to an evil-altar looking thing in the center of the room. The heads continuously scream with agony. Most of the party is all for destroying it. The Technomage has a different idea. Technomage: "Don't you get it? The heads are still alive! The lich so strong because he's been doing ritual magic with them. If you put me into it, I can take it over and use it against him!" The rest of the party talked it over, and concluded that it couldn't hurt. The "us" was left politely unsaid. They decapitated the technomage and used a necromantic ritual they'd found elsewhere in the complex to attach him to one of the unused sections of the wall. Me: You become magically aware of the other heads in the artifact. Then you feel Zadkiel (the lich) peering into your mind. You feel that he has learned where you are, and is now preparing a necromantic spell of some kind. Technomage (mouthing the words to his party members): Get...the...#*$!...out... Lots of escaping later, the atomic lich learned some new spells from the desiccated husk that was once the technomage's soul. The rest of the team returned their fee and fled the country. [/QUOTE]
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