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Stupidest things PCs/DMs have done
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<blockquote data-quote="STARP_JVP" data-source="post: 2749202" data-attributes="member: 31580"><p>Another player I used to know did some fairly dim things as well. Notably:</p><p></p><p>* In a Vampire game, the group were on the tail of another vampire group who were devout Catholics in Paris. This player assumed that because of this, they 'obviously' hung out at Notre Dame cathedral. As the GM pointed out later, even if the group HAD hung out around a cathedral, there are HUNDREDS of cathedrals in Paris - why would it be Notre Dame? The worst part about this is that NONE of the other players argued the point, and they all ended up staking out a cathedral for no reason.</p><p></p><p>*In a Shadowrun game, the player decided he needed a LinguaSoft, so he got one installed. Installing Cyberware takes weeks, and he did this right in the middle of a mission, putting himself out of action for two whole sessions. And WE had to go help his colleague who got herself in trouble because he couldn't act.</p><p></p><p>Another player I had doesn't normally do dumb things, but he has this constant habit of hitting other PCs whenever they so much as touch his character, In one adventure, I used a sleep spell on him, and after he failed his safe he attacked me with lethal force and nearly killed me (my character, not me). Another time, the PCs were caught inside a burning building. Rather than run, he stayed to fight, and when another PC tried to push him out of the way, he drew his weapon and attacked the guy, killing him, and he STILL got killed by the fire. If he'd just let the guy go past there wouldn't have been a problem, but he wasn't (and still isn't) capable of letting his character be injured. Even when I'm the one doing the injury as a DM, he will NEVER withdraw from a fight, even if he's hopelessly outmatched, until whatever hurt him is dead.</p></blockquote><p></p>
[QUOTE="STARP_JVP, post: 2749202, member: 31580"] Another player I used to know did some fairly dim things as well. Notably: * In a Vampire game, the group were on the tail of another vampire group who were devout Catholics in Paris. This player assumed that because of this, they 'obviously' hung out at Notre Dame cathedral. As the GM pointed out later, even if the group HAD hung out around a cathedral, there are HUNDREDS of cathedrals in Paris - why would it be Notre Dame? The worst part about this is that NONE of the other players argued the point, and they all ended up staking out a cathedral for no reason. *In a Shadowrun game, the player decided he needed a LinguaSoft, so he got one installed. Installing Cyberware takes weeks, and he did this right in the middle of a mission, putting himself out of action for two whole sessions. And WE had to go help his colleague who got herself in trouble because he couldn't act. Another player I had doesn't normally do dumb things, but he has this constant habit of hitting other PCs whenever they so much as touch his character, In one adventure, I used a sleep spell on him, and after he failed his safe he attacked me with lethal force and nearly killed me (my character, not me). Another time, the PCs were caught inside a burning building. Rather than run, he stayed to fight, and when another PC tried to push him out of the way, he drew his weapon and attacked the guy, killing him, and he STILL got killed by the fire. If he'd just let the guy go past there wouldn't have been a problem, but he wasn't (and still isn't) capable of letting his character be injured. Even when I'm the one doing the injury as a DM, he will NEVER withdraw from a fight, even if he's hopelessly outmatched, until whatever hurt him is dead. [/QUOTE]
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