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Stupidest things PCs/DMs have done
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<blockquote data-quote="Imagicka" data-source="post: 2811228" data-attributes="member: 4621"><p>Greetings...</p><p></p><p>Stupidest move by a player eh? Well, if you want to have the full story, first let me paint the picture here...</p><p></p><p>[SBLOCK=Ignore it if you don't want to read the long and boring lead up.]</p><p>The game was AD&D2, heavily modified by a sadistic GM who also happened to be an engineer, who has the ability to jury-rig himself something on the level of MacGyver. We would regularly have anywhere from 4 to 8 players. The previous sessions, where we had finished a previous campaign battling a draco-lich and his evil priest minions. There were 8 or 9 players with their level 7-9 characters, and an army of NPCs. This GM liked to place large challenges in front of us, that would never be successful by direct frontal assault. Also, if all the players weren't there, neither were their characters (of course) and the GM wouldn't scale down the adventure because we didn't have all our fire-power.</p><p></p><p>Well, now was the time for a new campaign, we had been building up to have a character-driven campaign, and this time it was my character's turn. My ranger had been given the mission to cleanse the lost temple to my goddess (of nature). Turns out the temple was now the home of a band of possessed demonic orcs, a couple of other monsters, and a cabal of daemons which if I can remember correctly were a group Type IV's and a couple of Type VI's. </p><p></p><p>The daemons had corrupted the forgotten and overgrown temple. The overgrown gardens were sick and corrupt with all manner of monstrous creatures and abominations. The animals for miles and miles around were crazy with possession, rabies, or both. Attacking anything and everything, even themselves. Then there was the temple complex itself. An evil, demonic substance that had all the properties of crude oil (except for touching it could do anything from poison you, burn you, or even allow the daemon to possess you -- if the daemon was also touching the oil channels somewhere else in the complex, using it like a conduit). </p><p></p><p>Now, flowing from the springs was this semi-aware demonic goo that was flowing all along the channels that normally be occupied by water feeding all the gardens of a huge temple that existed partially underground and aboveground. Something on the scale of the hanging gardens of Babylon. </p><p></p><p>Unfortunately this evening only two players showed up. Myself and another player who just started playing a lower level fighter. We were expecting at least 4-6 players this evening, and the GM wasn't going to put things on hold just because not all the players are going to be there. Not to mention, it was 'my' campaign, and the show must go on.</p><p></p><p>In the course of the adventure we thought the best way to deal with the orcs was to hit them and wade through them, then if we have to fall back and regroup, so be it. I was looking to die in attempting to do the duty to my goddess. So, we go to work. I let the hippo-esque gyff fighter take the lead until his hit points are down to two, then my little 4'10" redheaded half-elf ranger girl steps by the wounded fighter and pulls out her two magically glowing swords grinning wildly shouting in orc, "I hope you aren't finish your charge. I am the better fighter of the two.", standing in a pile of orcs that must have waist deep.</p><p></p><p>The orcs quickly loose motivation and decide that they are going to torch the place, and in an act of desperation light fire to the gutters of crude oil. We realize we have to retreat and the only place we can go is the inner sanctum secret chamber that we had found earlier.</p><p></p><p>A part of the adventure was also to find the inner sanctum which the goddess had revealed to me hadn't been corrupted or found by the daemons. Inside were relics which were to help us (namely something to help heal us). </p><p></p><p>The smoke and fire is blocking our exit and the only place that we know isn't corrupted is the inner sanctum. We make our way back there and find one of the daemons sniffing around the wall where we know the secret entrance to be. He followed our scent back to the secret passage and was now trying to figure out how to get inside. </p><p></p><p>I, down to half my hit points, the fellow fighter down to 8. With a sheer stroke of luck, I attack the daemon rolling 20-20, and it was house-ruled that this was an automatic kill. We quickly stuff ourselves into the chamber.[/SBLOCK]So, here we are, daemons just beyond the chamber banging on the walls looking for a way to get in (the toxic fire making it rather homey for them). Stuck in this inner sanctum deep underground which is more than likely going to become our tomb. But hey! At least aren't choking to death on the fumes while we wait to be slowly baked alive. Party very hurt, all the healing used up for the day. </p><p></p><p>So, I look at the fighter and say, "So, do something! Don't you worship some god of war?" So, the fighter on a long shot prays. The GM rolls dice, and with another lucky roll from the other player, is turned into a giant. </p><p></p><p>Now, this giant with a whole 8 hit points isn't going to wander out to fight the daemons looks around this domed 50' inner sanctum and then decides that we can maybe escape, and pushes out the keystone from the dome. </p><p></p><p>Player, <em>"Okay, so I'm giant now, and I can reach the ceiling?"</em></p><p></p><p>DM, <em>"Yes. you head is nearly touching the top of this dome."</em></p><p></p><p>Player, <em>"So, would I have enough strength to push out one of the blocks that make up the dome?"</em> </p><p></p><p>DM, <em>"Yes, but you have to be careful, pick the wrong one and you could make the entire thing collapse. You are underground, and chances are there is a few hundred tonnes of earth between you and the surface."</em></p><p></p><p>Player after some thought and personal deliberation says, <em>"Okay, I push out the stone at the very top of the dome."</em></p><p></p><p>DM, <em>"You push out the keystone?"</em></p><p></p><p>Player, <em>"Yes!"</em> </p><p></p><p>Me, *Moan* <em>"Oh lord no!"</em></p></blockquote><p></p>
[QUOTE="Imagicka, post: 2811228, member: 4621"] Greetings... Stupidest move by a player eh? Well, if you want to have the full story, first let me paint the picture here... [SBLOCK=Ignore it if you don't want to read the long and boring lead up.] The game was AD&D2, heavily modified by a sadistic GM who also happened to be an engineer, who has the ability to jury-rig himself something on the level of MacGyver. We would regularly have anywhere from 4 to 8 players. The previous sessions, where we had finished a previous campaign battling a draco-lich and his evil priest minions. There were 8 or 9 players with their level 7-9 characters, and an army of NPCs. This GM liked to place large challenges in front of us, that would never be successful by direct frontal assault. Also, if all the players weren't there, neither were their characters (of course) and the GM wouldn't scale down the adventure because we didn't have all our fire-power. Well, now was the time for a new campaign, we had been building up to have a character-driven campaign, and this time it was my character's turn. My ranger had been given the mission to cleanse the lost temple to my goddess (of nature). Turns out the temple was now the home of a band of possessed demonic orcs, a couple of other monsters, and a cabal of daemons which if I can remember correctly were a group Type IV's and a couple of Type VI's. The daemons had corrupted the forgotten and overgrown temple. The overgrown gardens were sick and corrupt with all manner of monstrous creatures and abominations. The animals for miles and miles around were crazy with possession, rabies, or both. Attacking anything and everything, even themselves. Then there was the temple complex itself. An evil, demonic substance that had all the properties of crude oil (except for touching it could do anything from poison you, burn you, or even allow the daemon to possess you -- if the daemon was also touching the oil channels somewhere else in the complex, using it like a conduit). Now, flowing from the springs was this semi-aware demonic goo that was flowing all along the channels that normally be occupied by water feeding all the gardens of a huge temple that existed partially underground and aboveground. Something on the scale of the hanging gardens of Babylon. Unfortunately this evening only two players showed up. Myself and another player who just started playing a lower level fighter. We were expecting at least 4-6 players this evening, and the GM wasn't going to put things on hold just because not all the players are going to be there. Not to mention, it was 'my' campaign, and the show must go on. In the course of the adventure we thought the best way to deal with the orcs was to hit them and wade through them, then if we have to fall back and regroup, so be it. I was looking to die in attempting to do the duty to my goddess. So, we go to work. I let the hippo-esque gyff fighter take the lead until his hit points are down to two, then my little 4'10" redheaded half-elf ranger girl steps by the wounded fighter and pulls out her two magically glowing swords grinning wildly shouting in orc, "I hope you aren't finish your charge. I am the better fighter of the two.", standing in a pile of orcs that must have waist deep. The orcs quickly loose motivation and decide that they are going to torch the place, and in an act of desperation light fire to the gutters of crude oil. We realize we have to retreat and the only place we can go is the inner sanctum secret chamber that we had found earlier. A part of the adventure was also to find the inner sanctum which the goddess had revealed to me hadn't been corrupted or found by the daemons. Inside were relics which were to help us (namely something to help heal us). The smoke and fire is blocking our exit and the only place that we know isn't corrupted is the inner sanctum. We make our way back there and find one of the daemons sniffing around the wall where we know the secret entrance to be. He followed our scent back to the secret passage and was now trying to figure out how to get inside. I, down to half my hit points, the fellow fighter down to 8. With a sheer stroke of luck, I attack the daemon rolling 20-20, and it was house-ruled that this was an automatic kill. We quickly stuff ourselves into the chamber.[/SBLOCK]So, here we are, daemons just beyond the chamber banging on the walls looking for a way to get in (the toxic fire making it rather homey for them). Stuck in this inner sanctum deep underground which is more than likely going to become our tomb. But hey! At least aren't choking to death on the fumes while we wait to be slowly baked alive. Party very hurt, all the healing used up for the day. So, I look at the fighter and say, "So, do something! Don't you worship some god of war?" So, the fighter on a long shot prays. The GM rolls dice, and with another lucky roll from the other player, is turned into a giant. Now, this giant with a whole 8 hit points isn't going to wander out to fight the daemons looks around this domed 50' inner sanctum and then decides that we can maybe escape, and pushes out the keystone from the dome. Player, [i]"Okay, so I'm giant now, and I can reach the ceiling?"[/i] DM, [i]"Yes. you head is nearly touching the top of this dome."[/i] Player, [i]"So, would I have enough strength to push out one of the blocks that make up the dome?"[/i] DM, [i]"Yes, but you have to be careful, pick the wrong one and you could make the entire thing collapse. You are underground, and chances are there is a few hundred tonnes of earth between you and the surface."[/i] Player after some thought and personal deliberation says, [i]"Okay, I push out the stone at the very top of the dome."[/i] DM, [i]"You push out the keystone?"[/i] Player, [i]"Yes!"[/i] Me, *Moan* [i]"Oh lord no!"[/i] [/QUOTE]
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