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Stupidest things PCs/DMs have done
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<blockquote data-quote="FalcWP" data-source="post: 2831167" data-attributes="member: 16858"><p>We've had a few real gems...</p><p></p><p>In a Weird Wars game, a character decided to throw a grenade at a Nazi. In and of itself, not that stupid. Except said Nazi had already taken a couple bullets, and was closed to dropping... so a rifle butt was probably enough. No need to waste the grenade.</p><p></p><p>Plus, there was the fact that we weren't in that large of a room... and grenades are poor close-combat weapons.</p><p></p><p>We later lit our medic on fire in this game because he was being attacked by some sort of "mist" that we couldn't attack. Which, honestly... seemed a *lot* more logical at the time.</p><p></p><p>Now, me, personally... I tend to have problems with doors. Watched a party member walk through a door and trigger a magical effect - believe he started glowing. Watched a second party member walk through the door, and another (different) magical effect (can't remember what). I decide, what the heck, I'll have my elf rogue walk through the door. The rest of the party was arguing over who got my equipment before my charred corpse hit the floor.</p><p></p><p>Funny story. The fireball that killed me also hit the player of the medic in the Weird Wars game, and nearly killed him (stupid wizard actually made his reflex save, while my rogue failed his). Which made it the second time I'd caused him fire damage in a couple weeks. This became a bit of a running joke, and I do look for ways to light his characters on fire (hopefully, without killing him) whenever we play together.</p><p></p><p>So, a couple weeks after this incident. Another D&D game, same group, different DM. We're in a dungeon/shrine type set up. There's a door that only a pious, righteous type can walk through. The party's paladin attempts to walk through... and is gently but firmly pushed back. I decided to have my wizard walk through the door. I was promptly thrown across the room and suffered a broken leg.</p><p></p><p>In an Arcana Evolved game, we discovered a man who had, apparently, been in a magical trap. For a long time. After freeing him and somewhat claming him, I (and I'm still not really sure why) said, "Everyone you ever knew or loved is dead." He... kind of went nuts after that.</p><p></p><p>Well, we didn't want to leave him behind, in the wilds, while he was nuts. So we kept him tied up. To our horse. (This, thankfully, was not my plan.) While we were camped, a small rodent was discovered in our food. It bolts towards the horse. The totem warrior sent his wolf after the rodent. Again. Towards the horse.</p><p></p><p>That NPC did not have the best of days.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 2831167, member: 16858"] We've had a few real gems... In a Weird Wars game, a character decided to throw a grenade at a Nazi. In and of itself, not that stupid. Except said Nazi had already taken a couple bullets, and was closed to dropping... so a rifle butt was probably enough. No need to waste the grenade. Plus, there was the fact that we weren't in that large of a room... and grenades are poor close-combat weapons. We later lit our medic on fire in this game because he was being attacked by some sort of "mist" that we couldn't attack. Which, honestly... seemed a *lot* more logical at the time. Now, me, personally... I tend to have problems with doors. Watched a party member walk through a door and trigger a magical effect - believe he started glowing. Watched a second party member walk through the door, and another (different) magical effect (can't remember what). I decide, what the heck, I'll have my elf rogue walk through the door. The rest of the party was arguing over who got my equipment before my charred corpse hit the floor. Funny story. The fireball that killed me also hit the player of the medic in the Weird Wars game, and nearly killed him (stupid wizard actually made his reflex save, while my rogue failed his). Which made it the second time I'd caused him fire damage in a couple weeks. This became a bit of a running joke, and I do look for ways to light his characters on fire (hopefully, without killing him) whenever we play together. So, a couple weeks after this incident. Another D&D game, same group, different DM. We're in a dungeon/shrine type set up. There's a door that only a pious, righteous type can walk through. The party's paladin attempts to walk through... and is gently but firmly pushed back. I decided to have my wizard walk through the door. I was promptly thrown across the room and suffered a broken leg. In an Arcana Evolved game, we discovered a man who had, apparently, been in a magical trap. For a long time. After freeing him and somewhat claming him, I (and I'm still not really sure why) said, "Everyone you ever knew or loved is dead." He... kind of went nuts after that. Well, we didn't want to leave him behind, in the wilds, while he was nuts. So we kept him tied up. To our horse. (This, thankfully, was not my plan.) While we were camped, a small rodent was discovered in our food. It bolts towards the horse. The totem warrior sent his wolf after the rodent. Again. Towards the horse. That NPC did not have the best of days. [/QUOTE]
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