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Stupidest things PCs/DMs have done
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<blockquote data-quote="demiurge1138" data-source="post: 2977429" data-attributes="member: 7451"><p>Hey! Good catch! I just looked it up, and it did! That was four years ago. Actually, reading all the rules carefully wasn't my forte back then. For example, it wasn't until slightly after the Rokugan game ended that I reread the rules and said "OK, we've been doing it wrong all this time - no attacking and casting a spell in the same round". Silly partial actions...</p><p></p><p>So yeah, this story could probably get filed under "stupid DM tricks" as well.</p><p></p><p>These two can't, though.</p><p></p><p>So the party's travelling via airship from one continent to another, but a saboteur has managed to sneak on board (the saboteur is a PC who left the group by reason of insanity, so I got to use my player's twink natures against them). The saboteur waits until the airship is over the middle of the ocean, starts cutting a hole in their elemental engine. Portal to the Plane of Air opens, weird elementals start crawling all over the ship, the PCs find the saboteur.</p><p></p><p>The big battle mostly comes down to the saboteur and that player's current broken character (the reason that the frenzied berzerker is forever banned in my games). The other characters are either tied up fighting elementals or unconcious. One of the still concious ones, once the elementals are taken care of, decides that it's too dangerous on the ship, grabs a rope and decides to ride behind.</p><p></p><p>The saboteur sees this and cuts the rope.</p><p></p><p>Much later, same party, same airship. The party's taken it upon itself to stop the rampage of terror caused by the aforementioned frenzied berzerker, who's been dominated by a dragon and is running around the countryside killing anything that gets in his way. They spot him in the burned out wreckage of a village.</p><p></p><p>Do they</p><p>a) Maintain their ranged superiority using missile weapons and spells?</p><p>b) Load up the ballistae on the airship and fire at him until he bleeds out?</p><p>c) Tie ropes to their ankles and charge him bungee style, trusting in the few PCs staying topside to be able to pull them topside if they need it?</p><p></p><p>My genius tacticians picked c. And got slaughtered for it. Add to that that one of the players, increasingly petulant from the grandstanding done by the player of both the saboteur and the FB (now playing a paladin), <em>healed</em> the berzerker once they'd finally gotten him to the point where he'd die once the frenzy was over.</p><p></p><p>While the paladin this player hated was safely out of reach. Glick.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2977429, member: 7451"] Hey! Good catch! I just looked it up, and it did! That was four years ago. Actually, reading all the rules carefully wasn't my forte back then. For example, it wasn't until slightly after the Rokugan game ended that I reread the rules and said "OK, we've been doing it wrong all this time - no attacking and casting a spell in the same round". Silly partial actions... So yeah, this story could probably get filed under "stupid DM tricks" as well. These two can't, though. So the party's travelling via airship from one continent to another, but a saboteur has managed to sneak on board (the saboteur is a PC who left the group by reason of insanity, so I got to use my player's twink natures against them). The saboteur waits until the airship is over the middle of the ocean, starts cutting a hole in their elemental engine. Portal to the Plane of Air opens, weird elementals start crawling all over the ship, the PCs find the saboteur. The big battle mostly comes down to the saboteur and that player's current broken character (the reason that the frenzied berzerker is forever banned in my games). The other characters are either tied up fighting elementals or unconcious. One of the still concious ones, once the elementals are taken care of, decides that it's too dangerous on the ship, grabs a rope and decides to ride behind. The saboteur sees this and cuts the rope. Much later, same party, same airship. The party's taken it upon itself to stop the rampage of terror caused by the aforementioned frenzied berzerker, who's been dominated by a dragon and is running around the countryside killing anything that gets in his way. They spot him in the burned out wreckage of a village. Do they a) Maintain their ranged superiority using missile weapons and spells? b) Load up the ballistae on the airship and fire at him until he bleeds out? c) Tie ropes to their ankles and charge him bungee style, trusting in the few PCs staying topside to be able to pull them topside if they need it? My genius tacticians picked c. And got slaughtered for it. Add to that that one of the players, increasingly petulant from the grandstanding done by the player of both the saboteur and the FB (now playing a paladin), [I]healed[/I] the berzerker once they'd finally gotten him to the point where he'd die once the frenzy was over. While the paladin this player hated was safely out of reach. Glick. Demiurge out. [/QUOTE]
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