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Stupidest things PCs/DMs have done
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<blockquote data-quote="Chimera" data-source="post: 3134447" data-attributes="member: 2002"><p>You know, the thing is that I've noticed this odd 'backlash' thing going on. With this past group and the one before it.</p><p></p><p>I tell them that I want to run a more intelligent game. Dynamic plots, intelligent enemies, more tactical combat, etc. In other words, "step up your game boys, because it's going to be more difficult than a normal game". Now, I'm no Master at these things, so it's not horrendously difficult. I don't do puzzles, I don't use a lot of traps. All I'm asking for is players who think things through, who use their brains.</p><p></p><p>In both cases, what happened is that otherwise intelligent people began regressing. They refused to act intelligently, refused to engage the plots, refused to use any kind of tactical movement. All of which they'd done in normal games. They'd do bonehead moves they'd normally never consider, they'd do things like the above, where this player would NEVER tolerate that kind of thing when he was running a game.</p><p></p><p>And they'd do it without even noticing that they're doing it (for the most part).</p><p></p><p></p><p>In this last game, they had two places where the party got bottled up in a 5' wide hallway, with one PC able to attack and everyone else jockeying behind him, with every enemy in the room able to attack that one exposed PC.</p><p></p><p>Now my solution would be to use better tactics, to stop jockeying around in the hall, stop holding back casting buff spells when the enemy knows you're there. Either get into the room or try to lure them out. Start retreating if you have to, attempting to limit the number of attackers by bottling THEM up in the hall too.</p><p></p><p>Instead, the player above told me that I should ignore Logic and Defense issues and just make every corridor 10' high and 10' wide, so that everyone could maneouver easily and the combat would be "more fun".</p><p></p><p>Translation: "I like playing this game on the easiest possible difficulty level."</p><p></p><p>Nope. Find another game.</p><p></p><p></p><p></p><p>Three guys with "deer in the headlights" looks of confusion. Very little participation. Seriously. Not even a slight exaggeration. Every session, all session, except in combat. From here on out, anyone pulling that crap in a game I'm running gets shown the door. </p><p></p><p>Immediately.</p><p></p><p></p><p></p><p>Yup. Rude + Social Occasion = Bad News. Amazing how many gamers don't get that.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3134447, member: 2002"] You know, the thing is that I've noticed this odd 'backlash' thing going on. With this past group and the one before it. I tell them that I want to run a more intelligent game. Dynamic plots, intelligent enemies, more tactical combat, etc. In other words, "step up your game boys, because it's going to be more difficult than a normal game". Now, I'm no Master at these things, so it's not horrendously difficult. I don't do puzzles, I don't use a lot of traps. All I'm asking for is players who think things through, who use their brains. In both cases, what happened is that otherwise intelligent people began regressing. They refused to act intelligently, refused to engage the plots, refused to use any kind of tactical movement. All of which they'd done in normal games. They'd do bonehead moves they'd normally never consider, they'd do things like the above, where this player would NEVER tolerate that kind of thing when he was running a game. And they'd do it without even noticing that they're doing it (for the most part). In this last game, they had two places where the party got bottled up in a 5' wide hallway, with one PC able to attack and everyone else jockeying behind him, with every enemy in the room able to attack that one exposed PC. Now my solution would be to use better tactics, to stop jockeying around in the hall, stop holding back casting buff spells when the enemy knows you're there. Either get into the room or try to lure them out. Start retreating if you have to, attempting to limit the number of attackers by bottling THEM up in the hall too. Instead, the player above told me that I should ignore Logic and Defense issues and just make every corridor 10' high and 10' wide, so that everyone could maneouver easily and the combat would be "more fun". Translation: "I like playing this game on the easiest possible difficulty level." Nope. Find another game. Three guys with "deer in the headlights" looks of confusion. Very little participation. Seriously. Not even a slight exaggeration. Every session, all session, except in combat. From here on out, anyone pulling that crap in a game I'm running gets shown the door. Immediately. Yup. Rude + Social Occasion = Bad News. Amazing how many gamers don't get that. [/QUOTE]
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