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Stupidest things PCs/DMs have done
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<blockquote data-quote="Planeswalker Maloran" data-source="post: 3749034" data-attributes="member: 55061"><p>Oh, he knew it was magic... but nobody with identify was around at the time, and he got impatient, and figured that if he put it on he'd figure out what it did on his own. This is a player who, IRL, has a Wisdom score somewhere between 3 and 7.</p><p></p><p>In another campaign I was running, there was a player whose characters kept getting killed by the party (or occasionally by himself). One of his characters was a yuan-ti ninja, and when he was being introduced to the party, he refused to tell them his name. The half-giant barbarian insisted he tell them, and he refused. The half-giant drew his greataxe threateningly, and demanded that he tell them his name. So the yuan-ti turned himself invisible and charged the half-giant... with a dagger. Of course, when he hit, he became visible again. The half-giant promptly killed him. The party's necromancer spoke to his spirit and he convinced the party to resurrect him (it probably only worked because the necromancer's player took pity on him) and he apologized, told them his name, and was allowed to join the party.</p><p></p><p>The next session, the group was in combat with a bunch of pseudonatural monsters. The PCs were scattered across the room, with the melee characters separately engaging groups of 2-3 enemies each. The druid decided to cast flame strike, but on whom? Each group of enemies contained at least one ally. So the player of the yuan-ti said, "Cast it on me; I have Evasion. With my Reflex save, I only need a 4 to make it." So the druid cast flame strike. The yuan-ti rolled a 2, and took roughly three times his hit point total in damage. They didn't resurrect him again.</p><p></p><p>Another of his characters was a slightly insane soulknife. The party had repeatedly been attacked by assailants from the future, and he eventually discovered their method of time-travel. Then he decided to sneak off when everyone else was asleep, go back in time, find himself in the past, and kill himself. "Why?" I asked him. He said that he didn't believe in time paradox, and was hoping that by creating said paradox he didn't believe in, he'd remove himself from the timestream and become a timeless immortal. I ruled that he did not become immortal, he simply died. The party woke up with no memory of him having ever existed, so he was not even immortalized in the memories of his friends.</p><p></p><p>A bit later on, they were exploring the tomb of a very Lovecraftian elder-god spawn, and a teleportation trap dropped them in the sarcophagus room. The sarcophagus was open, empty, and about 16 feet long. No exit from the room was visible. After translating the inscriptions on the walls, the necromancer concluded that the elder-spawn had been sleeping, rather than dead, and that it had been asleep so long that its dreams had become semi-pernament. Being closed in the sarcophagus would bodily transport a mortal into this dream realm. None of them had any teleport spells, and they figured they might get a clue from the elder-spawn's dreams that might help them escape. The necromancer guessed (correctly) that it would be wise to load up on Wisdom and saving throw buffs before climbing into the coffin, as they didn't know what other effects it might have.</p><p></p><p>As he was busy trying to figure out what to cast, the group's paladin decided to do the heroic/stupid thing and convinced the half-giant to help him into the sarcophagus and close the lid. He figured that his saves were decent, and the necromancer was more vital to the party than he was, so he climbed in and the half-giant closed it before the necromancer could stop him. He critically failed his Will save; permanently gaining 10 points of Int, losing 10 points of Wis, and becoming chaotic evil and insane. He also learned the way out of the room. The group subdued him and managed to get the info, and brought him back to town, where they did the most intelligent thing yet: they put a Helm of Reverse Alignment on him, and had someone cast Atonement. It worked, but he didn't want anything to do with the party after that ordeal.</p><p></p><p>Then the half-giant (Int 6) decided it would be a neat idea to go back by himself and climb into the sarcophagus. After all, the Paladin had come away with lots of dark and terrible knowledge, and knowledge is power! Power is what any half-giant barbarian/frenzied berserker wants, and Wisdom was a small price to pay for it. So he climbed in and--you guessed it--critically failed his Will save. He gained 10 Int and lost 10 Wis, but his Wis had been 8 or 9 to start with. He became a very intelligent but psychotically insane NPC puppet of the elder gods, and one of the fiercest opponents the party ever had to fight. (The player, incidentally, was very happy with this development.)</p></blockquote><p></p>
[QUOTE="Planeswalker Maloran, post: 3749034, member: 55061"] Oh, he knew it was magic... but nobody with identify was around at the time, and he got impatient, and figured that if he put it on he'd figure out what it did on his own. This is a player who, IRL, has a Wisdom score somewhere between 3 and 7. In another campaign I was running, there was a player whose characters kept getting killed by the party (or occasionally by himself). One of his characters was a yuan-ti ninja, and when he was being introduced to the party, he refused to tell them his name. The half-giant barbarian insisted he tell them, and he refused. The half-giant drew his greataxe threateningly, and demanded that he tell them his name. So the yuan-ti turned himself invisible and charged the half-giant... with a dagger. Of course, when he hit, he became visible again. The half-giant promptly killed him. The party's necromancer spoke to his spirit and he convinced the party to resurrect him (it probably only worked because the necromancer's player took pity on him) and he apologized, told them his name, and was allowed to join the party. The next session, the group was in combat with a bunch of pseudonatural monsters. The PCs were scattered across the room, with the melee characters separately engaging groups of 2-3 enemies each. The druid decided to cast flame strike, but on whom? Each group of enemies contained at least one ally. So the player of the yuan-ti said, "Cast it on me; I have Evasion. With my Reflex save, I only need a 4 to make it." So the druid cast flame strike. The yuan-ti rolled a 2, and took roughly three times his hit point total in damage. They didn't resurrect him again. Another of his characters was a slightly insane soulknife. The party had repeatedly been attacked by assailants from the future, and he eventually discovered their method of time-travel. Then he decided to sneak off when everyone else was asleep, go back in time, find himself in the past, and kill himself. "Why?" I asked him. He said that he didn't believe in time paradox, and was hoping that by creating said paradox he didn't believe in, he'd remove himself from the timestream and become a timeless immortal. I ruled that he did not become immortal, he simply died. The party woke up with no memory of him having ever existed, so he was not even immortalized in the memories of his friends. A bit later on, they were exploring the tomb of a very Lovecraftian elder-god spawn, and a teleportation trap dropped them in the sarcophagus room. The sarcophagus was open, empty, and about 16 feet long. No exit from the room was visible. After translating the inscriptions on the walls, the necromancer concluded that the elder-spawn had been sleeping, rather than dead, and that it had been asleep so long that its dreams had become semi-pernament. Being closed in the sarcophagus would bodily transport a mortal into this dream realm. None of them had any teleport spells, and they figured they might get a clue from the elder-spawn's dreams that might help them escape. The necromancer guessed (correctly) that it would be wise to load up on Wisdom and saving throw buffs before climbing into the coffin, as they didn't know what other effects it might have. As he was busy trying to figure out what to cast, the group's paladin decided to do the heroic/stupid thing and convinced the half-giant to help him into the sarcophagus and close the lid. He figured that his saves were decent, and the necromancer was more vital to the party than he was, so he climbed in and the half-giant closed it before the necromancer could stop him. He critically failed his Will save; permanently gaining 10 points of Int, losing 10 points of Wis, and becoming chaotic evil and insane. He also learned the way out of the room. The group subdued him and managed to get the info, and brought him back to town, where they did the most intelligent thing yet: they put a Helm of Reverse Alignment on him, and had someone cast Atonement. It worked, but he didn't want anything to do with the party after that ordeal. Then the half-giant (Int 6) decided it would be a neat idea to go back by himself and climb into the sarcophagus. After all, the Paladin had come away with lots of dark and terrible knowledge, and knowledge is power! Power is what any half-giant barbarian/frenzied berserker wants, and Wisdom was a small price to pay for it. So he climbed in and--you guessed it--critically failed his Will save. He gained 10 Int and lost 10 Wis, but his Wis had been 8 or 9 to start with. He became a very intelligent but psychotically insane NPC puppet of the elder gods, and one of the fiercest opponents the party ever had to fight. (The player, incidentally, was very happy with this development.) [/QUOTE]
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