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Stupidest things PCs/DMs have done
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<blockquote data-quote="Switchblade" data-source="post: 3906778" data-attributes="member: 56246"><p>Most stupid thing I've done in a game (not including times where I was roleplaying my PC into a dumb situation or drunk) was in one of my first ever games where I learn several important lessons.</p><p></p><p>One: When setting a booby trap it is usually considered polite to let the rest of your team know you did this.</p><p>Two: When unfamilar with the game you should ask how powerful the charge you are placing is, puting down a small nuke when you think you are placing an antipersonel grenade can cause complications.</p><p>Three: You should check the blueprints of the spaceship before you place the charge, not after. Finding the ship is only 25m long when you thought you were boarding something a lot larger and the galley you trapped is in the thin neck of the ship and within 4 meters of the outer hull in a 180 degree arc is an unpleasant sensation after finding out you have placed a charge which will atomise everything in 20m.</p><p></p><p>Almost total party kill (I dived into the escape pod the second I worked out what I'd done) on what was turned out to be a deserted ship with no decernable threat was not my finest moment. The PC was swiftly retired.</p></blockquote><p></p>
[QUOTE="Switchblade, post: 3906778, member: 56246"] Most stupid thing I've done in a game (not including times where I was roleplaying my PC into a dumb situation or drunk) was in one of my first ever games where I learn several important lessons. One: When setting a booby trap it is usually considered polite to let the rest of your team know you did this. Two: When unfamilar with the game you should ask how powerful the charge you are placing is, puting down a small nuke when you think you are placing an antipersonel grenade can cause complications. Three: You should check the blueprints of the spaceship before you place the charge, not after. Finding the ship is only 25m long when you thought you were boarding something a lot larger and the galley you trapped is in the thin neck of the ship and within 4 meters of the outer hull in a 180 degree arc is an unpleasant sensation after finding out you have placed a charge which will atomise everything in 20m. Almost total party kill (I dived into the escape pod the second I worked out what I'd done) on what was turned out to be a deserted ship with no decernable threat was not my finest moment. The PC was swiftly retired. [/QUOTE]
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