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Stupidest things PCs/DMs have done
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<blockquote data-quote="prospero63" data-source="post: 4056364" data-attributes="member: 16014"><p>Yeah, I allowed it because I saw the potential to have some good role playing, and it gave me an easy way to get the players some background info on where they are (RttToEE). Unfortunately, this is what actually transpired (to the best of my recollection)...</p><p></p><p>Necromancer and the party meet, a bit contentious, but they agree to travel together for the time being. No one knows the guy is a necromancer. They know he is some kind of spell caster who used to be in cahoots with the bad guys, but he got betrayed and "saw the light". Party accepted him under the old, an enemy of my enemy... </p><p></p><p>The first real encounter is in an old haunted dwarven forge. The party never quite figures out that they are dealing with undead initially. They thought invisible caster with TK, some kind of mind effecting caster running around throwing compulsions left and right, etc. The forge spirit can control weapons and is decimating the party while the barbarian's weapon is being compelled by the spirit to do some serious damage to himself. The priest of pelor asks if he wants him to be held because he's going to kill himself at this rate. He agrees, priest holds him. The important lesson in spell casting etiquette is of course to ask before casting spells on your party members if they could be harmful. Weapons are still flying around and attacking. No one has figured out the source. Suddenly two undead owlbears show up in the middle of the party. Immediately the priest of pelor blasts them out of existence. The new necromancer says "hey, if you don't want any of my help, fine". In the middle of combat, so it wasn't a great time to settle the issue. They decide to press on into the next room hoping that once they leave the first room the attack will cease. Necro charges in, rest of the party follows suit, cleric drops the hold (barbarian was never going to make the save). Barbarian heads in. Shortly, the barbarian is once again compelled to harm himself. Necromancer decides that to help out, he will cast ray of enfeeblement. So to recap...</p><p></p><p>1) New guy has summoned undead into the midst of a good party led (largely) by priest of Pelor. Totally unapologetic about it...</p><p>2) Party is fighting what they suspect is some kind of ghost or spirit, but can't quite nail it down</p><p>3) In the midst of a substantial battle against unseen enemies, thought to be some kind of undead he blast the barbarian with a ray of enfeeblement - no courtesy "hey do you want this", nothing. Just wham. His response to a "what in the hell are you doing" was "hey, I'm just trying to help"</p><p></p><p>So, the warmage that has been hanging out with no targets makes a move and says "do I have a clean angle" (he has a rep for hitting other party members accidentally). With that, he blasts the crap out of the necromancer. The barbarian then does a leap attack on him and finishes the job. About that time someone figured out with no weapons in hand, you can't attack yourself and the party repeats. </p><p></p><p>Eventually they do some research (and use some sendings) to figure out that it was probably an incororeal undead creature, probably hiding in the solid objects and peeking out to deal with the attacks (which was indeed the case, they just never made a spot check to figure it out). Next time the go back (they had to leave a magic weapon behind... oh, and a necromancer... hehe) the fight should go much easier as the cleric will basically ready an action for when the spirit exposes itself. Classic case of an encounter being way more difficult than it should have been because they just had no idea what to do...</p><p></p><p>The sorcerer got extra XP for that session as he tends to be quick on the trigger and I had actually expected him to blast the guy much sooner... </p><p></p><p>Fun times... Now the guy is playing a monk with a VOP... we will see if that goes over better... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="prospero63, post: 4056364, member: 16014"] Yeah, I allowed it because I saw the potential to have some good role playing, and it gave me an easy way to get the players some background info on where they are (RttToEE). Unfortunately, this is what actually transpired (to the best of my recollection)... Necromancer and the party meet, a bit contentious, but they agree to travel together for the time being. No one knows the guy is a necromancer. They know he is some kind of spell caster who used to be in cahoots with the bad guys, but he got betrayed and "saw the light". Party accepted him under the old, an enemy of my enemy... The first real encounter is in an old haunted dwarven forge. The party never quite figures out that they are dealing with undead initially. They thought invisible caster with TK, some kind of mind effecting caster running around throwing compulsions left and right, etc. The forge spirit can control weapons and is decimating the party while the barbarian's weapon is being compelled by the spirit to do some serious damage to himself. The priest of pelor asks if he wants him to be held because he's going to kill himself at this rate. He agrees, priest holds him. The important lesson in spell casting etiquette is of course to ask before casting spells on your party members if they could be harmful. Weapons are still flying around and attacking. No one has figured out the source. Suddenly two undead owlbears show up in the middle of the party. Immediately the priest of pelor blasts them out of existence. The new necromancer says "hey, if you don't want any of my help, fine". In the middle of combat, so it wasn't a great time to settle the issue. They decide to press on into the next room hoping that once they leave the first room the attack will cease. Necro charges in, rest of the party follows suit, cleric drops the hold (barbarian was never going to make the save). Barbarian heads in. Shortly, the barbarian is once again compelled to harm himself. Necromancer decides that to help out, he will cast ray of enfeeblement. So to recap... 1) New guy has summoned undead into the midst of a good party led (largely) by priest of Pelor. Totally unapologetic about it... 2) Party is fighting what they suspect is some kind of ghost or spirit, but can't quite nail it down 3) In the midst of a substantial battle against unseen enemies, thought to be some kind of undead he blast the barbarian with a ray of enfeeblement - no courtesy "hey do you want this", nothing. Just wham. His response to a "what in the hell are you doing" was "hey, I'm just trying to help" So, the warmage that has been hanging out with no targets makes a move and says "do I have a clean angle" (he has a rep for hitting other party members accidentally). With that, he blasts the crap out of the necromancer. The barbarian then does a leap attack on him and finishes the job. About that time someone figured out with no weapons in hand, you can't attack yourself and the party repeats. Eventually they do some research (and use some sendings) to figure out that it was probably an incororeal undead creature, probably hiding in the solid objects and peeking out to deal with the attacks (which was indeed the case, they just never made a spot check to figure it out). Next time the go back (they had to leave a magic weapon behind... oh, and a necromancer... hehe) the fight should go much easier as the cleric will basically ready an action for when the spirit exposes itself. Classic case of an encounter being way more difficult than it should have been because they just had no idea what to do... The sorcerer got extra XP for that session as he tends to be quick on the trigger and I had actually expected him to blast the guy much sooner... Fun times... Now the guy is playing a monk with a VOP... we will see if that goes over better... :D [/QUOTE]
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