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Stupidest things PCs/DMs have done
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<blockquote data-quote="Lalalei2001" data-source="post: 4188053" data-attributes="member: 38386"><p>Behold the mighty story of what would one day be referred to as The Goblin Incident.</p><p></p><p>I am running a 2nd ed. game for two friends of mine. (Ahhh... back in the day) One is playing a ranger, one is playing a wizard. Both of them are human. Since the group is low... I add an Elven Rogue DMPC to the mix. He mostly just follows the other two's lead.</p><p></p><p>The adventure is to find out what has been sacking and setting fire to the merchant shipments headed for a small town... which is causing them serious economic stress. The wizard decides that the best way to do this is to set up a false merchant wagon and find out who has been attacking it this way. </p><p></p><p>Group hides in sealed crates and barrels, and allows themselves to be "captured" as swag by the goblins who have been raiding the trade route. Before doing so... the wizard (who by now, had picked up enough of the clues I'd dropped to know that goblins were the culprit) decides that goblins are dumb... and he has an idea. He slips some of the most potent sleeping poison he can find into two kegs of strong booze that they are carrying.</p><p></p><p>The gobs take the caravan, drag it into their cave, and take the kegs and some food for a big old goblin kegger party to celebrate their success. The PC's climb out of the crates. It is at this point that I point out that they are inside a cave and there is no light. The elf can see with Infravision. The wizard can see because he has a cat familiar (which granted infravision, back in the day)... The ranger can't see... and neglected to buy a torch of some sort. </p><p></p><p>The wizard tells him to tag along, not wanting to cast light in the dark cave, and give away their position. The ranger agrees. They skulk for a while and come on the party room. I describe the scene of about 2 dozen armed and armored goblins all having a rip-roaring kegger, lead by their high "priest", who is sitting on a raised stone seat like he's a king or something. </p><p></p><p>(He's actually a first level goblin mage who got his hands on a wand of burning hands.) As the potion was diluted down... I inform the wizard that they look a little groggy... but it's probably going to take them a little bit to fall asleep. It is at this point that the stupidity comes into play.</p><p></p><p>Ranger: "I shoot the head goblin!"</p><p></p><p>DM (Me): You want to shoot at a 3' tall goblin, who is at long range.... in the dark?</p><p></p><p>Ranger: "Yep. I've got a +2 to hit."</p><p></p><p>DM: "Pitch black darkness. As in "You can't see" darkness."</p><p></p><p>Ranger: "Yeah. I rolled a 12. Do I hit?"</p><p></p><p>He did not. The game was short lived at that point, as two dozen goblins rushed the group after the ranger gave them away. They probably could have made it out if they ran... but the wizard spent two rounds strangling the ranger before the goblins got to them. </p><p></p><p>We still refer to the Goblin Incident anytime the ranger's player has a plan or tries to do something clever.</p></blockquote><p></p>
[QUOTE="Lalalei2001, post: 4188053, member: 38386"] Behold the mighty story of what would one day be referred to as The Goblin Incident. I am running a 2nd ed. game for two friends of mine. (Ahhh... back in the day) One is playing a ranger, one is playing a wizard. Both of them are human. Since the group is low... I add an Elven Rogue DMPC to the mix. He mostly just follows the other two's lead. The adventure is to find out what has been sacking and setting fire to the merchant shipments headed for a small town... which is causing them serious economic stress. The wizard decides that the best way to do this is to set up a false merchant wagon and find out who has been attacking it this way. Group hides in sealed crates and barrels, and allows themselves to be "captured" as swag by the goblins who have been raiding the trade route. Before doing so... the wizard (who by now, had picked up enough of the clues I'd dropped to know that goblins were the culprit) decides that goblins are dumb... and he has an idea. He slips some of the most potent sleeping poison he can find into two kegs of strong booze that they are carrying. The gobs take the caravan, drag it into their cave, and take the kegs and some food for a big old goblin kegger party to celebrate their success. The PC's climb out of the crates. It is at this point that I point out that they are inside a cave and there is no light. The elf can see with Infravision. The wizard can see because he has a cat familiar (which granted infravision, back in the day)... The ranger can't see... and neglected to buy a torch of some sort. The wizard tells him to tag along, not wanting to cast light in the dark cave, and give away their position. The ranger agrees. They skulk for a while and come on the party room. I describe the scene of about 2 dozen armed and armored goblins all having a rip-roaring kegger, lead by their high "priest", who is sitting on a raised stone seat like he's a king or something. (He's actually a first level goblin mage who got his hands on a wand of burning hands.) As the potion was diluted down... I inform the wizard that they look a little groggy... but it's probably going to take them a little bit to fall asleep. It is at this point that the stupidity comes into play. Ranger: "I shoot the head goblin!" DM (Me): You want to shoot at a 3' tall goblin, who is at long range.... in the dark? Ranger: "Yep. I've got a +2 to hit." DM: "Pitch black darkness. As in "You can't see" darkness." Ranger: "Yeah. I rolled a 12. Do I hit?" He did not. The game was short lived at that point, as two dozen goblins rushed the group after the ranger gave them away. They probably could have made it out if they ran... but the wizard spent two rounds strangling the ranger before the goblins got to them. We still refer to the Goblin Incident anytime the ranger's player has a plan or tries to do something clever. [/QUOTE]
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