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Stupidest things PCs/DMs have done
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<blockquote data-quote="Iron Sky" data-source="post: 4475227" data-attributes="member: 60965"><p>Not all of these are necessarily stupid, but I found some of them pretty entertaining. </p><p> </p><p>This isn't my story, but I heard of a DM who cobbled together a wizards tower with the nastiest traps he could think of.</p><p> </p><p>Trap 1: A pit 5' wide and 10' deep. At the bottom of the pit, it turns into a pit 6" wide and 50' deep. A super minaturize spell is cast on the openning of the 6" that lasts for one round. PC falls 10' into the pit, gets shrunk, falls 50' and is now a normal sized PC in a 6" shaft...</p><p> </p><p>Trap 2: An adamantine door is at the end of the hallway. It isn't locked, but when they open the door a fist of force punches them in the nose, then slams the door. The party gets beat to hell trying to open the door and is about to give up when a player who was running late to the game shows up. His halfling walks up, sees the party all beat up, and says "what's with the door?"</p><p> </p><p>Before they have a chance to tell him, he walks up and knocks on it. The hand of force opens the door for them and waves them in.</p><p> </p><p>Magic Item 1: The PCs are searching the tower when they find a solid golden necklace on a pedestal. After carefully searching the pedestal for traps, the fighter grabs it and puts it on. Nothing happens and after some experimentation, they discover the DM has created a new item: a necklace of protection. It isn't until they leave the tower that the Enlarge spell cast on the ring of protection goes away. The halfling casually picks the ring up from next to the decapitated fighter and puts it on.</p><p> </p><p>Magic Item 2: The halfling thought he scored - a magic ring AND a +5 whip! It's not until later that he finds the whip summons an anvil at the top of the swing on a critical fumble.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4475227, member: 60965"] Not all of these are necessarily stupid, but I found some of them pretty entertaining. This isn't my story, but I heard of a DM who cobbled together a wizards tower with the nastiest traps he could think of. Trap 1: A pit 5' wide and 10' deep. At the bottom of the pit, it turns into a pit 6" wide and 50' deep. A super minaturize spell is cast on the openning of the 6" that lasts for one round. PC falls 10' into the pit, gets shrunk, falls 50' and is now a normal sized PC in a 6" shaft... Trap 2: An adamantine door is at the end of the hallway. It isn't locked, but when they open the door a fist of force punches them in the nose, then slams the door. The party gets beat to hell trying to open the door and is about to give up when a player who was running late to the game shows up. His halfling walks up, sees the party all beat up, and says "what's with the door?" Before they have a chance to tell him, he walks up and knocks on it. The hand of force opens the door for them and waves them in. Magic Item 1: The PCs are searching the tower when they find a solid golden necklace on a pedestal. After carefully searching the pedestal for traps, the fighter grabs it and puts it on. Nothing happens and after some experimentation, they discover the DM has created a new item: a necklace of protection. It isn't until they leave the tower that the Enlarge spell cast on the ring of protection goes away. The halfling casually picks the ring up from next to the decapitated fighter and puts it on. Magic Item 2: The halfling thought he scored - a magic ring AND a +5 whip! It's not until later that he finds the whip summons an anvil at the top of the swing on a critical fumble. [/QUOTE]
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