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<blockquote data-quote="Laurefindel" data-source="post: 9240505" data-attributes="member: 67296"><p>But otherwise, I tend to agree with the OP. Even if some play styles are less supported by rules, D&D allows for a wide variety of play styles.</p><p></p><p>The only thing it doesn’t do is give players the ability to affect/change the narrative without going through their characters first, whereas some other games include rules that allow players to make stuff up on the way (pulling out the right item even if it wasn’t noted down on their character sheet, making the NPC happen to be a long-time friend, running flashback scene putting the PCs at advantage, etc) which is traditionally solely the province of the DM.</p><p></p><p>D&D is a big combat engine; that’s where the design focus is. Anything else is small in comparison. Even if it takes minimal tweaking to change an aspect of D&D, or put emphasis on an already existing aspect of D&D, it will always be eclipsed by how tuned-for-combat D&D is. But even in the shadows of D&D’s combat engine, these small aspects can still be significant and can alter/adapt/support better a style of play over another.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9240505, member: 67296"] But otherwise, I tend to agree with the OP. Even if some play styles are less supported by rules, D&D allows for a wide variety of play styles. The only thing it doesn’t do is give players the ability to affect/change the narrative without going through their characters first, whereas some other games include rules that allow players to make stuff up on the way (pulling out the right item even if it wasn’t noted down on their character sheet, making the NPC happen to be a long-time friend, running flashback scene putting the PCs at advantage, etc) which is traditionally solely the province of the DM. D&D is a big combat engine; that’s where the design focus is. Anything else is small in comparison. Even if it takes minimal tweaking to change an aspect of D&D, or put emphasis on an already existing aspect of D&D, it will always be eclipsed by how tuned-for-combat D&D is. But even in the shadows of D&D’s combat engine, these small aspects can still be significant and can alter/adapt/support better a style of play over another. [/QUOTE]
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