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<blockquote data-quote="Clint_L" data-source="post: 9240787" data-attributes="member: 7035894"><p>I'm a teacher, so I will be awarding grades. I will be assessing in the context of 5e. Here, D&D earns an "B." If you want a basic, dungeon crawling TTRPG experience, it works well enough, but other versions of the game were arguably better.</p><p></p><p>Another "B." I like involving problems in my game, and D&D works as well as any other game system that I've used, and better than many. The wide variety of spells allows me to craft clever traps and puzzles, if I put the time in.</p><p></p><p>I hate to do it, but another "B." D&D does this well enough, and there is support in the rules for building a more rounded character, but if you want a purely character driven game there are other games with that as the explicit design goal (c.f. Monster Hearts).</p><p></p><p>Ummm...a "D"? I mean, you <em>can</em> do it, and people have, but this is basically down to the DM basically just building their own Roll20 game out of 5e.</p><p></p><p>I dunno. "C"? Seems to me this is pretty much up to the players in most systems, unless you buy something very specific like the recent Monty Python TTRPG.</p><p></p><p>Another "B." Sorry. Most earlier versions of D&D would be an A in this aspect, but 5e uses things like attunement to put a lid on it.</p><p></p><p>A "B+." People can, and do, spend ages designing optimized builds, and there are popular YouTube channels devoted to it. We use miniatures and terrain for combat and it works great. But there are games, including earlier versions of D&D, that offer even more.</p><p></p><p>A "C." Much like the slapstick game, you can do it, but there's little in the rules to actively support you. But much like the slapstick game, you don't need that many rules.</p><p></p><p>An "A+." I consider this the strength of 5e, and I suspect it's where most campaigns actually land.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9240787, member: 7035894"] I'm a teacher, so I will be awarding grades. I will be assessing in the context of 5e. Here, D&D earns an "B." If you want a basic, dungeon crawling TTRPG experience, it works well enough, but other versions of the game were arguably better. Another "B." I like involving problems in my game, and D&D works as well as any other game system that I've used, and better than many. The wide variety of spells allows me to craft clever traps and puzzles, if I put the time in. I hate to do it, but another "B." D&D does this well enough, and there is support in the rules for building a more rounded character, but if you want a purely character driven game there are other games with that as the explicit design goal (c.f. Monster Hearts). Ummm...a "D"? I mean, you [I]can[/I] do it, and people have, but this is basically down to the DM basically just building their own Roll20 game out of 5e. I dunno. "C"? Seems to me this is pretty much up to the players in most systems, unless you buy something very specific like the recent Monty Python TTRPG. Another "B." Sorry. Most earlier versions of D&D would be an A in this aspect, but 5e uses things like attunement to put a lid on it. A "B+." People can, and do, spend ages designing optimized builds, and there are popular YouTube channels devoted to it. We use miniatures and terrain for combat and it works great. But there are games, including earlier versions of D&D, that offer even more. A "C." Much like the slapstick game, you can do it, but there's little in the rules to actively support you. But much like the slapstick game, you don't need that many rules. An "A+." I consider this the strength of 5e, and I suspect it's where most campaigns actually land. [/QUOTE]
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