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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9241410"><p>I am sorry but this just doesn't match how I have seen the game played over decades, nor how most of the rulebooks and supplements approached things. For sure there is and can be an element of 'roll'. It is a game after all. But you can definitely play a character. The point of contention is whether you need mechanics as robust as there are for the combat system for social occasions in the game. Some say yes, some say no. Some version of D&D have more rules for this, some less. But you can very easily role-play a character without mechanics. </p><p></p><p>I think for a lot of people like myself, who enjoy the the playing a character part. The last thing we want is a dense section of rules comparable to combat, when we are perfectly fine managing that without it, or with a much smaller set of mechanics. </p><p></p><p>Again I get that there is an alternative viewpoint, and I think that viewpoint is to be respected. Clearly there are people who want and need more mechanics for social interaction. I just think it isn't true that if the game has robust rules for combat but few to none for social interaction, that it means the game is only about combat adventure.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9241410"] I am sorry but this just doesn't match how I have seen the game played over decades, nor how most of the rulebooks and supplements approached things. For sure there is and can be an element of 'roll'. It is a game after all. But you can definitely play a character. The point of contention is whether you need mechanics as robust as there are for the combat system for social occasions in the game. Some say yes, some say no. Some version of D&D have more rules for this, some less. But you can very easily role-play a character without mechanics. I think for a lot of people like myself, who enjoy the the playing a character part. The last thing we want is a dense section of rules comparable to combat, when we are perfectly fine managing that without it, or with a much smaller set of mechanics. Again I get that there is an alternative viewpoint, and I think that viewpoint is to be respected. Clearly there are people who want and need more mechanics for social interaction. I just think it isn't true that if the game has robust rules for combat but few to none for social interaction, that it means the game is only about combat adventure. [/QUOTE]
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