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<blockquote data-quote="Minigiant" data-source="post: 9241550" data-attributes="member: 63508"><p>The absence of a system can be a strength. But it also can be a hindarance. It depends on the group.</p><p></p><p>The only real issue is the dismissal of playstyles.</p><p></p><p>And playstyles with noncombat subsystems were often dismiss and gaslit as always inferior because D&D started its first 2 editions without them. So many fans defaulted to thinking that their way was superior or even that no one played the other way.</p><p></p><p>You see it in the 2014 and 2024 versions of D&D.</p><p></p><p>Jeremy Crawford displayed shook that some players had sessions of DND without combat? Well what would the Fighters, and Barbarians do if they were designed to only be good in combat and design to be overshadowed in everything outside of combat? So the D&D team are adding Tactical Mind and Primal Knowledge to boost the effectiveness of those classes if the group was running a Historical, Intrigue, or Mystery game.</p><p></p><p>Just like some fans who say the only good way to play is to run Zero to Hero and not Hero to Bigger Hero or Hero to Zero or Big Damn Heroes.</p><p></p><p>ENWorld isn't too bad at this. However the D&D community as a whole is very toxic about the "My way is best. Your way is dumb" mentality. It's not everyone but the numbers is uncomfortably high and now they have social media and algorithms to spread their bias and influence newcomers.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9241550, member: 63508"] The absence of a system can be a strength. But it also can be a hindarance. It depends on the group. The only real issue is the dismissal of playstyles. And playstyles with noncombat subsystems were often dismiss and gaslit as always inferior because D&D started its first 2 editions without them. So many fans defaulted to thinking that their way was superior or even that no one played the other way. You see it in the 2014 and 2024 versions of D&D. Jeremy Crawford displayed shook that some players had sessions of DND without combat? Well what would the Fighters, and Barbarians do if they were designed to only be good in combat and design to be overshadowed in everything outside of combat? So the D&D team are adding Tactical Mind and Primal Knowledge to boost the effectiveness of those classes if the group was running a Historical, Intrigue, or Mystery game. Just like some fans who say the only good way to play is to run Zero to Hero and not Hero to Bigger Hero or Hero to Zero or Big Damn Heroes. ENWorld isn't too bad at this. However the D&D community as a whole is very toxic about the "My way is best. Your way is dumb" mentality. It's not everyone but the numbers is uncomfortably high and now they have social media and algorithms to spread their bias and influence newcomers. [/QUOTE]
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