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<blockquote data-quote="hgjertsen" data-source="post: 9241576" data-attributes="member: 7044398"><p>You are not going to resolve this discussion unless there is an agreement as to what constitutes "support". There are certainly frameworks for how persuasion checks work, how insight as a skill can be used to ascertain whether an individual is lying, et cetera. These are all extremely barebones approaches to turning the nuances of language into a mechanical aspect of the game tied to ability scores and die rolls. I feel like you will not accept the notion that there is support for talk-first adventures in DnD because you expect a certain level of crunch in order for there to be something substantive there, others do not.</p></blockquote><p></p>
[QUOTE="hgjertsen, post: 9241576, member: 7044398"] You are not going to resolve this discussion unless there is an agreement as to what constitutes "support". There are certainly frameworks for how persuasion checks work, how insight as a skill can be used to ascertain whether an individual is lying, et cetera. These are all extremely barebones approaches to turning the nuances of language into a mechanical aspect of the game tied to ability scores and die rolls. I feel like you will not accept the notion that there is support for talk-first adventures in DnD because you expect a certain level of crunch in order for there to be something substantive there, others do not. [/QUOTE]
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