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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9241613"><p>That looks accurate to me. But I still think 19% isn't nothing. Also Millennials start at 1981. You are going to have some people in that demographic who started gaming in the 90s during the TSR era. </p><p></p><p>I don't know, I would say having a fairly simply system that seems inspired by some of that basic D&D openness is pretty ideal for a moment when D&D does catch on fire. I get there can be other explanations. But I also think it is hard to dismiss that 5E wasn't a huge success and a large amount of that success is probably dependent on the system. I mean yes cultural moments matter for sure, but it is a combination of factors. Either way, whatever the truth is there, my point was just that I believe the designers were probably thinking more in terms of how to capture segments of the gaming community than in terms of advancing their own personal preferences and gaming biases.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9241613"] That looks accurate to me. But I still think 19% isn't nothing. Also Millennials start at 1981. You are going to have some people in that demographic who started gaming in the 90s during the TSR era. I don't know, I would say having a fairly simply system that seems inspired by some of that basic D&D openness is pretty ideal for a moment when D&D does catch on fire. I get there can be other explanations. But I also think it is hard to dismiss that 5E wasn't a huge success and a large amount of that success is probably dependent on the system. I mean yes cultural moments matter for sure, but it is a combination of factors. Either way, whatever the truth is there, my point was just that I believe the designers were probably thinking more in terms of how to capture segments of the gaming community than in terms of advancing their own personal preferences and gaming biases. [/QUOTE]
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