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<blockquote data-quote="Minigiant" data-source="post: 9243143" data-attributes="member: 63508"><p>My friend you aren't reading the rues right.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>4e DMG 74-76</p><ol> <li data-xf-list-type="ol">Default DC is moderate</li> <li data-xf-list-type="ol">You can raise and lower the DCs and number of successes</li> <li data-xf-list-type="ol">The PCs don't know all the skills that work</li> <li data-xf-list-type="ol">A successful skill check can have other rewards and penalties other that a success</li> </ol><p>The rules were there. The rules support Exploration, Intrigue, Mystery, Drama, Combat.</p><p></p><p>The book gave examples for Negociation, Interrogation, Navigation, Investigations, and Combat. All the Gations!</p><p></p><p>Then the 2nd DMG offers examples to close a portal, walk through a ward, traking a demon, chasing bandits, trekking through a maze, etc. And it introduced multiple stage skill challenges.</p><p></p><p>The 4e skill challenges system was one of best unused, poorly laid out, and misunderstood rules systems in all of TTRPGs.</p><p></p><p>I'm tempted to collect, reorganize, and rejigger the examples for the 2024 5e edition. One for every common D&D noncombat encounter.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9243143, member: 63508"] My friend you aren't reading the rues right. 4e DMG 74-76 [LIST=1] [*]Default DC is moderate [*]You can raise and lower the DCs and number of successes [*]The PCs don't know all the skills that work [*]A successful skill check can have other rewards and penalties other that a success [/LIST] The rules were there. The rules support Exploration, Intrigue, Mystery, Drama, Combat. The book gave examples for Negociation, Interrogation, Navigation, Investigations, and Combat. All the Gations! Then the 2nd DMG offers examples to close a portal, walk through a ward, traking a demon, chasing bandits, trekking through a maze, etc. And it introduced multiple stage skill challenges. The 4e skill challenges system was one of best unused, poorly laid out, and misunderstood rules systems in all of TTRPGs. I'm tempted to collect, reorganize, and rejigger the examples for the 2024 5e edition. One for every common D&D noncombat encounter. [/QUOTE]
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